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[ShadowMap] TODO items #456

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@T-rvw

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@T-rvw
  • LightComponent CastShadow switch from true to false, should clear shadow map rendering result. Currently, it will stop updating shadow map.
  • Inspector parameters.
  • Adjust the number of lights in a generic way.
  • Area Lights support.
  • Consider to use TextureArray instead of CubeMap. Maybe an optimization chance.

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