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dgcode viewer issue on macOS with HiDPI display #38
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Looks like OpenSceneGraph or OpenGL having some sort of monitor size detection issues, or perhaps some x2 scaling I forgot that I enabled. I was wondering @willend did you by any chance have a multi-monitor setup active at the time, if that could have played a role? |
Nope, single screen on that Mac at the time |
Ok that's great, so it is not a general issue. However, I still suspect that there is an underlying issue related to stuff like opengl and monitors, etc. But I guess we can close this issue for now, unless we see it again elsewhere. |
Reopening since @willend reproduced it. |
It seems that there are ties to this old and this one omnetpp/omnetpp#833 |
Thanks a lot for the workaround @willend, I will add a link to it in the documentation! |
Very likely the problem is not only on M1/M2/M3, but also Intel Macs with this type of HiDPI display |
That makes sense @willend, it seems this is indeed explained by openscenegraph/OpenSceneGraph#926 Unfortunately I asked the OSG maintainer, and he does not have time to make a new release (1) so we will most likely have to live with the workaround for the time being. |
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