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Would it be possible to implement a downscaling algorithm that can actually downsample? (ex: bilinear downsampling) The default downscaling in ShaderGlass right now (with the "Pixel Size" option) looks pretty jagged, without much anti-aliasing.
Comparison:
Original image
Downscaled with ShaderGlass
Downscaled with Photoshop (bilinear resampling option)
With crt-royale applied:
ShaderGlass downscaling
Photoshop bilinear downscaling
The difference is particularly noticeable on Bowser's spikes, which are much more smooth with bilinear downsampling.
The text was updated successfully, but these errors were encountered:
I see, it's a pretty unique use case where you have hi-res & low-res output from the emulator at the same time. Pixel Size option in SG is there to match pre-scaling of the input so shaders can correctly calculate scanlines. But I should be able to add linear filter option, it's pretty straightforward.
Would it be possible to implement a downscaling algorithm that can actually downsample? (ex: bilinear downsampling) The default downscaling in ShaderGlass right now (with the "Pixel Size" option) looks pretty jagged, without much anti-aliasing.
Comparison:
With
crt-royale
applied:The difference is particularly noticeable on Bowser's spikes, which are much more smooth with bilinear downsampling.
The text was updated successfully, but these errors were encountered: