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Apollo might be using the same capture method as ShaderGlass which makes it invisible (similar problem to OBS desktop capture) and I won't be able to do anything about it. Running SG in Clone mode (for example, with a Window source rather than Desktop) should work though.
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Apollo is a fork of Sunshine, found here: https://github.com/ClassicOldSong/Apollo
I just discovered ShaderGlass, and it's something I've longed for... it's amazing! However, for some reason it doesn't work while streaming.
I've only tried the 1.0 version of ShaderGlass so far.
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