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I pulled down the latest 3Delight AddOn code and tried it out on a 2.7 release candidate. I am using the default scene and I have added a ground plane to catch shadows.
I have specified a path to the 3Delight bin folder.
I have specified a path to the shaders.
When I render 3delight does launch and attempt a render, however the returned scene is black.
In the console I see this error.
3DL ERROR P1059: invalid light handle 'Lamp' passed to RiIlluminate
So something to do with the lamp. I notice the new lamps as NodeTree button so I activate it. Another render and I get black. I try typing in a known working shader that resides in the shader path. (shadowpoint).
Are lights working at this time? Or did I grab code in the middle of a change?
Thanks,
Atom
The text was updated successfully, but these errors were encountered:
Hi Matt,
I pulled down the latest 3Delight AddOn code and tried it out on a 2.7 release candidate. I am using the default scene and I have added a ground plane to catch shadows.
I have specified a path to the 3Delight bin folder.
I have specified a path to the shaders.
When I render 3delight does launch and attempt a render, however the returned scene is black.
In the console I see this error.
3DL ERROR P1059: invalid light handle 'Lamp' passed to RiIlluminate
So something to do with the lamp. I notice the new lamps as NodeTree button so I activate it. Another render and I get black. I try typing in a known working shader that resides in the shader path. (shadowpoint).
Are lights working at this time? Or did I grab code in the middle of a change?
Thanks,
Atom
The text was updated successfully, but these errors were encountered: