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Darkened materials on Mali GPU #519

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robertlong opened this issue Mar 3, 2023 · 3 comments
Open

Darkened materials on Mali GPU #519

robertlong opened this issue Mar 3, 2023 · 3 comments
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@robertlong
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robertlong commented Mar 3, 2023

This is on low quality, so no post processing in use. Anything using the MeshStandardMaterial seems to be affected.

This is on a Mali-G71

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@robertlong robertlong added the bug Something isn't working label Mar 3, 2023
@robertlong
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robertlong commented Mar 3, 2023

Another user reports it being fine on a Adreno 630

Screenshot_20230304-002616_Chrome Beta

Screenshot_20230304-003444_Chrome Beta

Screenshot_20230304-003851_Chrome Beta

@robertlong
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My current guess is that it's something to do with the max texture size on the device and the lightmap. There are no shadows visible in the first example and the lightmap is a 4k texture.

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Updated reports with latest info. Doesn't seem to be max texture size. It could be a floating point or half float frame buffer used for the rgbm conversion? Not sure yet.

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