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ValveSoftware/Source-1-Games#935
Tested in latest tc2 build
I strongly suspect that this is code related, as there are other instances where code hides particles in first person when spectating, for example
bool C_TFPlayer::CanLightCigarette( void ) .... // Don't light if we're spectating in first person mode. if ( (pLocalPlayer->GetObserverMode() == OBS_MODE_IN_EYE) && (pLocalPlayer->GetObserverTarget() == this) ) return false; ...
The only thing that may be related is this alledged undocumented changed from the Oct 6, 2010 patch
"Attached weapon particle effects removed from viewmodel (still present in 3rd person)"
However, I couldn't find any info about it.
master
start_tf2.bat
start_server.bat
map
The text was updated successfully, but these errors were encountered:
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Description
ValveSoftware/Source-1-Games#935
Tested in latest tc2 build
I strongly suspect that this is code related, as there are other instances where code hides particles in first person when spectating, for example
The only thing that may be related is this alledged undocumented changed from the Oct 6, 2010 patch
"Attached weapon particle effects removed from viewmodel (still present in 3rd person)"
However, I couldn't find any info about it.
Checklist
master
branch.start_tf2.bat
(orstart_server.bat
) with no custom launch options.map
command ingame).Reproduction
Screenshots
2023-12-27.22-23-22.mp4
Setup Details
Client Settings
Driver Version
Hardware Specs
The text was updated successfully, but these errors were encountered: