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There are map-specific tank destruction animations for Coaltown and Decoy in the game files, but because the names of these animations still use the prerelease names of the maps they are tied to (being referred to as deathpit and cactus valley, respectively), they do not play.
Checklist
None of the open or closed issues document this problem.
This is a bug, not a new idea.
This is objectively a bug, and not something that people commonly disagree on.
This issue occurs on the latest Team Comtress release, or the master branch.
This issue occurs on the latest vanilla TF2 update.
This bug is in the code of the game, not in the textures, sounds, or other resources.
Booster137
changed the title
[MvM] Dummied out Map-Specific Tank Destruction Animations
[MvM] Dummied Out Map-Specific Tank Destruction Animations
May 13, 2021
Booster137
changed the title
[MvM] Dummied Out Map-Specific Tank Destruction Animations
[MvM] Accidentally Dummied Out Map-Specific Tank Destruction Animations
May 13, 2021
This would fit more in the assets repo, as the issue is not with the code, but rather with the model itself. The game correctly checks if there is an animation associated with the current map, which there isn't, and uses the generic one instead.
Description
There are map-specific tank destruction animations for Coaltown and Decoy in the game files, but because the names of these animations still use the prerelease names of the maps they are tied to (being referred to as deathpit and cactus valley, respectively), they do not play.
Checklist
master
branch.start_tf2.bat
(orstart_server.bat
) with no custom launch options.map
command ingame).Reproduction
Self-evident
Screenshots
https://youtu.be/S8Vt37DRQhI
Setup Details
Client Settings
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