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config.md

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36 lines (36 loc) · 1.33 KB

Input format ("png", "tga")

png

Input naming scheme (The endings of the image names in order: color map, AO map, normal map, gloss/rough map, metal map - If any map parameter is left empty, it'll be ignored and replaced with an empty image)

_c _a _n _r _m

Input path

images/

Map used to determine material name

Normal

Output path (Can also be multiple subfolders, e.g. folder1/folder2/output/ - This path will be referenced in the VMT file!)

fastvalvematerial/

Gamma adjustment (0-255) - Only change this from 235 if you know what you're doing, other values might break the PBR effect! Lower gamma values equal to less specular highlighting / more roughness

235

Export converted images as tga as well (False/True)

False

Material setup ("gloss", "rough")

rough

Print debug messages (False/True)

True

Print config file (False/True)

False

Force image compression (Defaults to DXT5, otherwise RGBA8888)

True

Force empty green channel on exponent map (For example when using mesh-stacking, False/True)

False

Metalness factor (0-255) - Makes material less or more metallic (Useful if your material looks too shiny)

210

Use material proxies (Only works in Garry's Mod and requires https://steamcommunity.com/sharedfiles/filedetails/?id=2459720887) (False/True)

False

ORM texture mode (e.g. for UE4)

False

Use Phongwarps (False/True)

True