png
Input naming scheme (The endings of the image names in order: color map, AO map, normal map, gloss/rough map, metal map - If any map parameter is left empty, it'll be ignored and replaced with an empty image)
_c _a _n _r _m
images/
Normal
Output path (Can also be multiple subfolders, e.g. folder1/folder2/output/ - This path will be referenced in the VMT file!)
fastvalvematerial/
Gamma adjustment (0-255) - Only change this from 235 if you know what you're doing, other values might break the PBR effect! Lower gamma values equal to less specular highlighting / more roughness
235
False
rough
True
False
True
False
Metalness factor (0-255) - Makes material less or more metallic (Useful if your material looks too shiny)
210
Use material proxies (Only works in Garry's Mod and requires https://steamcommunity.com/sharedfiles/filedetails/?id=2459720887) (False/True)
False
False
True