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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>WebVR Workshop</title>
<meta charset="utf-8">
<meta property="og:title" content="WebVR Workshop"/>
<meta property="og:type" content="website"/>
<meta property="og:image" content="https://worlds.marpi.pl/assets/image.jpg"/>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0px;
overflow: hidden;
background-color: #000;
}
</style>
</head>
<body>
<script src="https://demo.marpi.pl/_/scripts/demo-ui.js"></script>
<script type="text/javascript">
MarpiDemoUI.init( "glass_shards" );
</script>
<script src="js/third-party/threejs/three.js"></script>
<script src="js/third-party/threejs/WebVR.js"></script>
<script src="js/third-party/threejs/Mirror.js"></script>
<script src="js/third-party/threejs/WaterShader.js"></script>
<script src="js/third-party/threejs/effects/VREffect.js"></script>
<script src="js/third-party/threejs/effects/StereoEffect.js"></script>
<script src="js/third-party/threejs/controls/VRControls.js"></script>
<script src="js/third-party/threejs/controls/DeviceOrientationControls.js"></script>
<script src="js/third-party/threejs/controls/OrbitControls.js"></script>
<script src="js/third-party/TweenMax.min.js"></script>
<script src="js/utils/helpers.js"></script>
<script>
var camera, scene, renderer;
var mobile = false;
var material, cubeShader
var cubes = []
var group
var object
var verticesOriginal
var time = 0;
init();
setup();
render();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, .1, 1000);
camera.position.set(0, 0, 3);
camera.focalLength = camera.position.distanceTo(scene.position);
scene.add(camera)
// controls
controls = new THREE.OrbitControls(camera);
controls.autoRotate = true;
//controls.maxDistance=1
if (WEBVR.isAvailable() === true) {
controls = new THREE.VRControls(camera);
controls.standing = false;
renderer = new THREE.VREffect(renderer);
document.body.appendChild(WEBVR.getButton(renderer));
}
// events
window.addEventListener('deviceorientation', setOrientationControls, true);
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('click', click, false);
}
function click() {
// change bg
var cubeMap = getCubeMap(Math.floor(Math.random() * 10))
cubeShader.uniforms['tCube'].value = cubeMap;
material.envMap = cubeMap
// animate cubes
var center = new THREE.Vector3();
for (var i = 0; i < group.children.length; i++) {
var newPosition = new THREE.Vector3((Math.random() - .5) * 5, (Math.random() - .5) * 5, (Math.random() - .5) * 5)
//console.log(newPosition.distanceTo(center))
while (newPosition.distanceTo(center) < 2) {
newPosition = new THREE.Vector3((Math.random() - .5) * 5, (Math.random() - .5) * 5, (Math.random() - .5) * 5)
}
var c = group.children[i];
/*c.position.x += Math.sin(time + i % 3) / 100
c.position.y += Math.sin(time + i % 3 + 1) / 100
c.position.z += Math.sin(time + i % 3 + 2) / 100*/
TweenMax.to(c.position, 1, {
delay: Math.random() * .3,
x: newPosition.x,
y: newPosition.y,
z: newPosition.z,
ease: Back.easeOut
})
}
}
function setup() {
var cubeMap = getCubeMap(1)
/*var texture = new THREE.TextureLoader().load("assets/textures/class.jpg");
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(1, 1);
var geometry = new THREE.SphereGeometry(1,25,20);
var material = new THREE.MeshBasicMaterial({map:texture, side:THREE.DoubleSide});
var object = new THREE.Mesh(geometry, material);
object.scale.x=-1;
scene.add(object);*/
// skybox
cubeShader = THREE.ShaderLib['cube'];
cubeShader.uniforms['tCube'].value = cubeMap;
var skyBoxMaterial = new THREE.ShaderMaterial({
fragmentShader: cubeShader.fragmentShader,
vertexShader: cubeShader.vertexShader,
uniforms: cubeShader.uniforms,
depthWrite: false,
side: THREE.BackSide
});
var skyBox = new THREE.Mesh(new THREE.SphereGeometry(100, 100, 100), skyBoxMaterial);
scene.add(skyBox);
// central object
/*var texture = new THREE.TextureLoader().load("assets/textures/world.jpg");
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(1, 1);*/
/*var geometry = new THREE.TorusGeometry(10 / 10, 3 / 10, 16, 100);
var material = new THREE.MeshPhongMaterial({shading: THREE.FlatShading, envMap: cubeMap, wireframe: false});
object = new THREE.Mesh(geometry, material);
scene.add(object);*/
var texture = new THREE.TextureLoader().load("assets/textures/image2.jpg");
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(1, 1);
var geometry = new THREE.IcosahedronGeometry(1, 1);
verticesOriginal = geometry.clone().vertices;
material = new THREE.MeshBasicMaterial({
bumpScale: .1,
alphaMap: texture,
transparent: true,
//side:THREE.DoubleSide
shading: THREE.FlatShading,
envMap: cubeMap,
wireframe: false,
//bumpMap: texture,
//map:texture
});
object = new THREE.Mesh(geometry, material);
scene.add(object);
// cubes
group = new THREE.Object3D();
var geo = new THREE.BoxGeometry(.1, .1, .1, 1, 1, 1)
for (var i=0;i<geo.vertices.length;i++){
geo.vertices[i].x+=(Math.random()-.5)/10
geo.vertices[i].y+=(Math.random()-.5)/10
geo.vertices[i].z+=(Math.random()-.5)/10
}
for (var _x = -2; _x <= 2; _x++) {
for (var _y = -2; _y <= 2; _y++) {
for (var _z = -2; _z <= 2; _z++) {
var mesh = new THREE.Mesh(geo, material)
mesh.position.set(_x, _y, _z)
mesh.rotation.x = Math.random()
mesh.rotation.y = Math.random()
mesh.rotation.z = Math.random()
mesh.scale.x = 1
mesh.scale.y = 1
mesh.scale.z = 1
group.add(mesh);
cubes.push(mesh)
}
}
}
scene.add(group)
// merge
/*var geom = new THREE.Geometry()
for (var i = 0; i < group.children.length; i++) {
group.children[i].updateMatrix();
geom.merge(group.children[i].geometry, group.children[i].matrix);
}
group = new THREE.Mesh(geom, material);
scene.add(group)*/
// light
var light = new THREE.DirectionalLight(0xffffff);
light.position.set(-1, 1.5, 0.5);
//var light = new THREE.PointLight(0xFFFFFF,1,10)
//light.position.x=-1
camera.add(light);
//var ambient = new THREE.AmbientLight(0x666666)
//scene.add(ambient)
}
function render() {
requestAnimationFrame(render);
controls.update();
time += .01
/*for (var i = 0; i < group.children.length; i++) {
var c = group.children[i]
c.position.x += Math.sin(time + i % 3) / 100
c.position.y += Math.sin(time + i % 3 + 1) / 100
c.position.z += Math.sin(time + i % 3 + 2) / 100
}*/
object.rotation.x += .01
object.rotation.y += .01
var v = object.geometry.vertices
for (var i = 0; i < v.length; i++) {
if (Math.random() < .01) {
TweenMax.to(v[i], .1, {
x: verticesOriginal[i].x * (2 + Math.random() * .2),
y: verticesOriginal[i].y * (2 + Math.random() * .2),
z: verticesOriginal[i].z * (2 + Math.random() * .2)
})
} else {
TweenMax.to(v[i], 1, {
x: verticesOriginal[i].x,
y: verticesOriginal[i].y,
z: verticesOriginal[i].z
})
}
//console.log(v)
}
object.geometry.verticesNeedUpdate = true;
//camera.lookAt(cubes[0].position)
if (mobile) {
camera.position.set(0, 0, 0)
camera.translateZ(5);
}
renderer.render(scene, camera);
}
</script>
</body>
</html>