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update.go
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update.go
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/*
* Copyright 2022 Mandelsoft. All rights reserved.
* This file is licensed under the Apache Software License, v. 2 except as noted
* otherwise in the LICENSE file
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package logging
import (
"sync"
"sync/atomic"
)
// UpdateState remembers the config level of a root logging context.
type UpdateState struct {
generation atomic.Value
}
// Next provides the next generation number of a context tree.
func (s *UpdateState) Next() int64 {
for {
old := s.generation.Load()
new := int64(1)
if old != nil {
new = old.(int64) + 1
}
if s.generation.CompareAndSwap(old, new) {
return new
}
}
}
// Generation returns the actual generation number of a context tree.
func (s *UpdateState) Generation() int64 {
cur := s.generation.Load()
if cur == nil {
return 0
}
return cur.(int64)
}
// Updater is used by a logging context to check for new updates
// in a context tree.
type Updater struct {
lock sync.Mutex
state *UpdateState
base *Updater
watermark int64
seen int64
}
func NewUpdater(base *Updater) *Updater {
u := &Updater{base: base}
if base == nil {
u.state = &UpdateState{}
} else {
u.state = base.state
u.seen = base.SeenWatermark()
u.watermark = base.Watermark()
}
return u
}
func (u *Updater) Modify() {
u.lock.Lock()
defer u.lock.Unlock()
u.watermark = u.state.Next()
if u.base == nil {
u.seen = u.watermark
}
}
func (u *Updater) Watermark() int64 {
u.lock.Lock()
defer u.lock.Unlock()
if u.base != nil {
w := u.base.Watermark()
if w > u.watermark {
u.watermark = w
}
}
return u.watermark
}
func (u *Updater) SeenWatermark() int64 {
u.lock.Lock()
defer u.lock.Unlock()
return u.seen
}
// Require returns whether a local config update is required.
func (u *Updater) Require() bool {
u.lock.Lock()
defer u.lock.Unlock()
if u.base == nil {
return false
}
w := u.base.Watermark()
if w > u.seen {
u.seen = w
return true
}
return false
}