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| 1 | +package org.mage.test.cards.single.m3c; |
| 2 | + |
| 3 | +import mage.constants.PhaseStep; |
| 4 | +import mage.constants.Zone; |
| 5 | +import org.junit.Test; |
| 6 | +import org.mage.test.serverside.base.CardTestPlayerBase; |
| 7 | + |
| 8 | +/** |
| 9 | + * @author balazskristof |
| 10 | + */ |
| 11 | +public class DesertWarfareTest extends CardTestPlayerBase { |
| 12 | + |
| 13 | + @Test |
| 14 | + public void TestTokens() { |
| 15 | + addCard(Zone.BATTLEFIELD, playerA, "Desert Warfare"); |
| 16 | + addCard(Zone.BATTLEFIELD, playerA, "Desert", 4); |
| 17 | + addCard(Zone.HAND, playerA, "Desert"); |
| 18 | + |
| 19 | + setStopAt(1, PhaseStep.BEGIN_COMBAT); |
| 20 | + execute(); |
| 21 | + assertTokenCount(playerA, "Sand Warrior Token", 0); |
| 22 | + |
| 23 | + setStopAt(2, PhaseStep.BEGIN_COMBAT); |
| 24 | + execute(); |
| 25 | + assertTokenCount(playerA, "Sand Warrior Token", 0); |
| 26 | + |
| 27 | + playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Desert"); |
| 28 | + setStopAt(3, PhaseStep.BEGIN_COMBAT); |
| 29 | + execute(); |
| 30 | + assertTokenCount(playerA, "Sand Warrior Token", 5); |
| 31 | + |
| 32 | + setStopAt(4, PhaseStep.BEGIN_COMBAT); |
| 33 | + execute(); |
| 34 | + assertTokenCount(playerA, "Sand Warrior Token", 5); |
| 35 | + |
| 36 | + setStopAt(5, PhaseStep.BEGIN_COMBAT); |
| 37 | + execute(); |
| 38 | + assertTokenCount(playerA, "Sand Warrior Token", 10); |
| 39 | + } |
| 40 | + |
| 41 | + @Test |
| 42 | + public void TestSacrifice() { |
| 43 | + addCard(Zone.BATTLEFIELD, playerA, "Desert Warfare"); |
| 44 | + |
| 45 | + addCard(Zone.BATTLEFIELD, playerA, "Desert"); |
| 46 | + addCard(Zone.BATTLEFIELD, playerA, "Akki Avalanchers"); |
| 47 | + |
| 48 | + activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice"); |
| 49 | + setChoice(playerA, "Desert"); |
| 50 | + |
| 51 | + setStopAt(1, PhaseStep.BEGIN_COMBAT); |
| 52 | + execute(); |
| 53 | + |
| 54 | + assertGraveyardCount(playerA, "Desert", 1); |
| 55 | + assertPermanentCount(playerA, "Desert", 0); |
| 56 | + |
| 57 | + setStopAt(1, PhaseStep.END_TURN); |
| 58 | + execute(); |
| 59 | + |
| 60 | + assertGraveyardCount(playerA, "Desert", 0); |
| 61 | + assertPermanentCount(playerA, "Desert", 1); |
| 62 | + } |
| 63 | + |
| 64 | + @Test |
| 65 | + public void TestSacrificeOpponentsTurn() { |
| 66 | + addCard(Zone.BATTLEFIELD, playerA, "Desert Warfare"); |
| 67 | + |
| 68 | + addCard(Zone.BATTLEFIELD, playerA, "Desert"); |
| 69 | + addCard(Zone.BATTLEFIELD, playerA, "Akki Avalanchers"); |
| 70 | + |
| 71 | + activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice"); |
| 72 | + setChoice(playerA, "Desert"); |
| 73 | + |
| 74 | + setStopAt(2, PhaseStep.END_TURN); |
| 75 | + execute(); |
| 76 | + |
| 77 | + assertGraveyardCount(playerA, "Desert", 1); |
| 78 | + assertPermanentCount(playerA, "Desert", 0); |
| 79 | + |
| 80 | + setStopAt(3, PhaseStep.END_TURN); |
| 81 | + execute(); |
| 82 | + |
| 83 | + assertGraveyardCount(playerA, "Desert", 0); |
| 84 | + assertPermanentCount(playerA, "Desert", 1); |
| 85 | + } |
| 86 | + |
| 87 | + @Test |
| 88 | + public void TestDestroy() { |
| 89 | + addCard(Zone.BATTLEFIELD, playerA, "Desert Warfare"); |
| 90 | + addCard(Zone.BATTLEFIELD, playerA, "Desert"); |
| 91 | + |
| 92 | + addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4); |
| 93 | + addCard(Zone.HAND, playerB, "Volcanic Upheaval"); |
| 94 | + |
| 95 | + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Volcanic Upheaval"); |
| 96 | + addTarget(playerB, "Desert"); |
| 97 | + |
| 98 | + setStopAt(1, PhaseStep.END_TURN); |
| 99 | + execute(); |
| 100 | + |
| 101 | + assertGraveyardCount(playerA, "Desert", 1); |
| 102 | + assertPermanentCount(playerA, "Desert", 0); |
| 103 | + } |
| 104 | + |
| 105 | + @Test |
| 106 | + public void TestDiscard() { |
| 107 | + addCard(Zone.BATTLEFIELD, playerA, "Desert Warfare"); |
| 108 | + |
| 109 | + skipInitShuffling(); |
| 110 | + addCard(Zone.LIBRARY, playerA, "Island"); |
| 111 | + addCard(Zone.LIBRARY, playerA, "Desert"); |
| 112 | + |
| 113 | + addCard(Zone.BATTLEFIELD, playerA, "Mountain"); |
| 114 | + addCard(Zone.HAND, playerA, "Mountain", 2); |
| 115 | + addCard(Zone.HAND, playerA, "Faithless Looting"); |
| 116 | + |
| 117 | + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Faithless Looting"); |
| 118 | + setChoice(playerA, "Island^Desert"); |
| 119 | + //setChoice(playerA, "Desert"); |
| 120 | + |
| 121 | + setStrictChooseMode(true); |
| 122 | + setStopAt(1, PhaseStep.END_TURN); |
| 123 | + execute(); |
| 124 | + |
| 125 | + assertGraveyardCount(playerA, "Desert", 0); |
| 126 | + assertGraveyardCount(playerA, "Island", 1); |
| 127 | + assertPermanentCount(playerA, "Desert", 1); |
| 128 | + } |
| 129 | + |
| 130 | + @Test |
| 131 | + public void TestDiscardOpponentsTurn() { |
| 132 | + addCard(Zone.BATTLEFIELD, playerA, "Desert Warfare"); |
| 133 | + |
| 134 | + skipInitShuffling(); |
| 135 | + addCard(Zone.LIBRARY, playerA, "Island"); |
| 136 | + addCard(Zone.LIBRARY, playerA, "Desert"); |
| 137 | + |
| 138 | + addCard(Zone.BATTLEFIELD, playerA, "Mountain"); |
| 139 | + addCard(Zone.HAND, playerA, "Mountain", 2); |
| 140 | + addCard(Zone.HAND, playerA, "Faithless Looting"); |
| 141 | + |
| 142 | + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Faithless Looting"); |
| 143 | + setChoice(playerA, "Island"); |
| 144 | + setChoice(playerA, "Desert"); |
| 145 | + |
| 146 | + setStrictChooseMode(true); |
| 147 | + setStopAt(1, PhaseStep.END_TURN); |
| 148 | + execute(); |
| 149 | + assertGraveyardCount(playerA, "Desert", 0); |
| 150 | + assertGraveyardCount(playerA, "Island", 1); |
| 151 | + assertPermanentCount(playerA, "Desert", 1); |
| 152 | + } |
| 153 | + |
| 154 | + @Test |
| 155 | + public void TestCycling() { |
| 156 | + addCard(Zone.BATTLEFIELD, playerA, "Desert Warfare"); |
| 157 | + |
| 158 | + addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); |
| 159 | + addCard(Zone.HAND, playerA, "Desert of the Fervent"); |
| 160 | + |
| 161 | + activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cycling {1}{R}"); |
| 162 | + |
| 163 | + setStopAt(1, PhaseStep.END_TURN); |
| 164 | + execute(); |
| 165 | + |
| 166 | + assertGraveyardCount(playerA, "Desert of the Fervent", 0); |
| 167 | + assertPermanentCount(playerA, "Desert of the Fervent", 1); |
| 168 | + } |
| 169 | + |
| 170 | + @Test |
| 171 | + public void TestCyclingOpponentsTurn() { |
| 172 | + addCard(Zone.BATTLEFIELD, playerA, "Desert Warfare"); |
| 173 | + |
| 174 | + addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); |
| 175 | + addCard(Zone.HAND, playerA, "Desert of the Fervent"); |
| 176 | + |
| 177 | + activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Cycling {1}{R}"); |
| 178 | + |
| 179 | + setStopAt(2, PhaseStep.END_TURN); |
| 180 | + execute(); |
| 181 | + |
| 182 | + assertGraveyardCount(playerA, "Desert of the Fervent", 1); |
| 183 | + assertPermanentCount(playerA, "Desert of the Fervent", 0); |
| 184 | + |
| 185 | + setStopAt(3, PhaseStep.END_TURN); |
| 186 | + execute(); |
| 187 | + |
| 188 | + assertGraveyardCount(playerA, "Desert of the Fervent", 0); |
| 189 | + assertPermanentCount(playerA, "Desert of the Fervent", 1); |
| 190 | + } |
| 191 | + |
| 192 | + @Test |
| 193 | + public void TestMill() { |
| 194 | + addCard(Zone.BATTLEFIELD, playerA, "Desert Warfare"); |
| 195 | + |
| 196 | + skipInitShuffling(); |
| 197 | + addCard(Zone.LIBRARY, playerA, "Plains"); |
| 198 | + addCard(Zone.LIBRARY, playerA, "Island"); |
| 199 | + addCard(Zone.LIBRARY, playerA, "Desert"); |
| 200 | + |
| 201 | + addCard(Zone.BATTLEFIELD, playerA, "Swamp"); |
| 202 | + addCard(Zone.HAND, playerA, "Stitcher's Supplier"); |
| 203 | + |
| 204 | + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Stitcher's Supplier"); |
| 205 | + |
| 206 | + setStopAt(1, PhaseStep.END_TURN); |
| 207 | + execute(); |
| 208 | + |
| 209 | + assertGraveyardCount(playerA, "Desert", 0); |
| 210 | + assertPermanentCount(playerA, "Desert", 1); |
| 211 | + assertGraveyardCount(playerA, "Plains", 1); |
| 212 | + assertGraveyardCount(playerA, "Island", 1); |
| 213 | + } |
| 214 | + |
| 215 | + @Test |
| 216 | + public void TestMillOpponentsTurn() { |
| 217 | + addCard(Zone.BATTLEFIELD, playerA, "Desert Warfare"); |
| 218 | + |
| 219 | + skipInitShuffling(); |
| 220 | + addCard(Zone.LIBRARY, playerA, "Plains"); |
| 221 | + addCard(Zone.LIBRARY, playerA, "Island"); |
| 222 | + addCard(Zone.LIBRARY, playerA, "Desert"); |
| 223 | + |
| 224 | + addCard(Zone.BATTLEFIELD, playerA, "Stitcher's Supplier"); |
| 225 | + |
| 226 | + addCard(Zone.BATTLEFIELD, playerB, "Mountain"); |
| 227 | + addCard(Zone.HAND, playerB, "Shock"); |
| 228 | + |
| 229 | + castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Shock"); |
| 230 | + addTarget(playerB, "Stitcher's Supplier"); |
| 231 | + |
| 232 | + setStopAt(2, PhaseStep.END_TURN); |
| 233 | + execute(); |
| 234 | + |
| 235 | + assertPermanentCount(playerA, "Desert", 0); |
| 236 | + assertGraveyardCount(playerA, "Desert", 1); |
| 237 | + assertGraveyardCount(playerA, "Plains", 1); |
| 238 | + assertGraveyardCount(playerA, "Island", 1); |
| 239 | + |
| 240 | + setStopAt(3, PhaseStep.END_TURN); |
| 241 | + execute(); |
| 242 | + |
| 243 | + assertPermanentCount(playerA, "Desert", 1); |
| 244 | + assertGraveyardCount(playerA, "Desert", 0); |
| 245 | + assertGraveyardCount(playerA, "Plains", 1); |
| 246 | + assertGraveyardCount(playerA, "Island", 1); |
| 247 | + } |
| 248 | + |
| 249 | + @Test |
| 250 | + public void TestDuneChanter() { |
| 251 | + addCard(Zone.BATTLEFIELD, playerA, "Desert Warfare"); |
| 252 | + addCard(Zone.BATTLEFIELD, playerA, "Dune Chanter"); |
| 253 | + |
| 254 | + skipInitShuffling(); |
| 255 | + addCard(Zone.LIBRARY, playerA, "Plains"); |
| 256 | + addCard(Zone.LIBRARY, playerA, "Island"); |
| 257 | + addCard(Zone.LIBRARY, playerA, "Desert"); |
| 258 | + |
| 259 | + addCard(Zone.BATTLEFIELD, playerA, "Swamp"); |
| 260 | + addCard(Zone.HAND, playerA, "Stitcher's Supplier"); |
| 261 | + |
| 262 | + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Stitcher's Supplier"); |
| 263 | + |
| 264 | + setStopAt(1, PhaseStep.END_TURN); |
| 265 | + execute(); |
| 266 | + |
| 267 | + assertGraveyardCount(playerA, "Desert", 0); |
| 268 | + assertGraveyardCount(playerA, "Plains", 0); |
| 269 | + assertGraveyardCount(playerA, "Island", 0); |
| 270 | + assertPermanentCount(playerA, "Desert", 1); |
| 271 | + assertPermanentCount(playerA, "Plains", 1); |
| 272 | + assertPermanentCount(playerA, "Island", 1); |
| 273 | + |
| 274 | + } |
| 275 | +} |
| 276 | + |
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