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Ideas for optimizations:

CAUTION: Do not optimize if not required to keep the code clean (easier to read and understand + reuse)

Topics for future research

  • look into meta-tiles, meta-maps and meta sprites
  • look into 4bit packing for maps (like I used in the GBDK version of PSS)

topics for article

Unexpected Rendering Problem:

Sprite Priority doesn't work how I anticipated. Thus some parts of the code should probably be done differently. (Especially the whole "wall tile below cats" thing). Sprites are sorted by: Y Coordinate > X Coordinate > OAM-Index Priority is just "over write BG" or "only overwrite white background" instead of OAM-Priority.

Palette on the real DMG and Auto-Color on GBA/GBC

remembering cp flags

CP A, X c: A < X nc: A > X

LESS EQUS "c" GREATER EQUS "nc"

c like "smaller"