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Description
LVGL version
v9.0.0
What happened?
When using lv_windows_create_display() to create LVGL display, the Window's client area always smaller than the specified screen resolution.
for example, lv_windows_create_display(L"LVGL Window", 1024, 600, 100, true, false);
then, the created window is at the resolution of 1024*600, however, its client area is smaller and about to 1000 * 550.
This is because the specified display resolution does not consider the window caption and client edge size.
Here's a possible fix for this issue.
In lv_windows_display_thread_entrypoint() function, calling AdjustWindowRectEx before CreateWindowExW.
` RECT rc = {0, 0, data->hor_res, data->ver_res};
AdjustWindowRectEx(&rc, window_style, FALSE, WS_EX_CLIENTEDGE);
HWND window_handle = CreateWindowExW(
WS_EX_CLIENTEDGE,
L"LVGL.Window",
data->title,
window_style,
CW_USEDEFAULT,
0,
rc.right - rc.left,
rc.bottom - rc.top,
NULL,
NULL,
NULL,
data);`
How to reproduce?
No response
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