Replies: 4 comments 20 replies
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Could probably be done with the inputs library. +1 Would be quite useful for the Steam Deck too. EDIT: Navigation could be similar to that of HGL 2.1.0 |
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The plan is to have an UI made with Godot that can be used with a gamepad. At some point, I'd also like to pick up on the development of SC Controller and try to integrate it with Lutris. That would allow to have controller support for all games, not only Steam ones. |
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I've added automatic builds, so latest version is always available on: https://buri.github.io/lutris-gamepad-ui/ |
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I had a look at the DBus specification. We should agree on a standard way for communicating with the Lutris launcher. Maybe like this? https://gist.github.com/DavidoTek/41945c60dfe82e93efb4eca0758a1e4b For HTTP: https://gist.github.com/DavidoTek/76ca38f406edcf1f73c362c0141fa9e9 |
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Currently, Lutris has no support for gamepad input. This makes it very difficult to use on handheld devices like Aya Neo or Steam Deck.
This would probably mean adding support for controller intself, adding appropriate controller inputs (in case of support for different controller models), create system for navigation in UI and support for on-screen keyboard.
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