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wasm.zig
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wasm.zig
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//! LVGL Functions specific to WebAssembly
//! https://lupyuen.github.io/articles/lvgl4
/// Import the Zig Standard Library
const std = @import("std");
const builtin = @import("builtin");
/// Import the WebAssembly Logger
const wasmlog = @import("wasmlog.zig");
/// Import the LVGL Module
const lvgl = @import("lvgl.zig");
/// Import the LVGL Library from C
const c = lvgl.c;
///////////////////////////////////////////////////////////////////////////////
// LVGL Display
/// Init the LVGL Display and Input
pub export fn initDisplay() void {
debug("initDisplay: start", .{});
defer debug("initDisplay: end", .{});
// Create the Memory Allocator for malloc
memory_allocator = std.heap.FixedBufferAllocator.init(&memory_buffer);
// Set the Custom Logger for LVGL
c.lv_log_register_print_cb(custom_logger);
// Init LVGL
c.lv_init();
// Fetch pointers to Display Driver and Display Buffer
const disp_drv = c.get_disp_drv();
const disp_buf = c.get_disp_buf();
// Init Display Buffer and Display Driver as pointers
c.init_disp_buf(disp_buf);
c.init_disp_drv(disp_drv, // Display Driver
disp_buf, // Display Buffer
flushDisplay, // Callback Function to Flush Display
720, // Horizontal Resolution
1280 // Vertical Resolution
);
// Register the Display Driver
const disp = c.lv_disp_drv_register(disp_drv);
_ = disp;
// Register the Input Device
// https://docs.lvgl.io/8.3/porting/indev.html
indev_drv = std.mem.zeroes(c.lv_indev_drv_t);
c.lv_indev_drv_init(&indev_drv);
indev_drv.type = c.LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = readInput;
_ = c.register_input(&indev_drv);
}
/// LVGL Callback Function to Flush Display
export fn flushDisplay(disp_drv: ?*c.lv_disp_drv_t, area: [*c]const c.lv_area_t, color_p: [*c]c.lv_color_t) void {
_ = area;
_ = color_p;
// Call the Web Browser JavaScript to render the LVGL Canvas Buffer
render();
// Notify LVGL that the display is flushed
c.lv_disp_flush_ready(disp_drv);
}
/// Return a WebAssembly Pointer to the LVGL Canvas Buffer for JavaScript Rendering
export fn getCanvasBuffer() [*]u8 {
const buf = c.get_canvas_buffer();
return @ptrCast([*]u8, buf);
}
///////////////////////////////////////////////////////////////////////////////
// LVGL Input
/// Called by JavaScript to execute LVGL Tasks periodically, passing the Elapsed Milliseconds
export fn handleTimer(ms: i32) i32 {
// Set the Elapsed Milliseconds, don't allow time rewind
if (ms > elapsed_ms) {
elapsed_ms = @intCast(u32, ms);
}
// Handle LVGL Tasks
_ = c.lv_timer_handler();
return 0;
}
/// Called by JavaScript to notify Mouse Down and Mouse Up.
/// Return 1 if we're still waiting for LVGL to process the last input.
export fn notifyInput(pressed: i32, x: i32, y: i32) i32 {
// If LVGL hasn't processed the last input, try again later
if (input_updated) {
return 1;
}
// Save the Input State and Input Coordinates
if (pressed == 0) {
input_state = c.LV_INDEV_STATE_RELEASED;
} else {
input_state = c.LV_INDEV_STATE_PRESSED;
}
input_x = @intCast(c.lv_coord_t, x);
input_y = @intCast(c.lv_coord_t, y);
input_updated = true;
return 0;
}
/// LVGL Callback Function to read Input Device
export fn readInput(drv: [*c]c.lv_indev_drv_t, data: [*c]c.lv_indev_data_t) void {
_ = drv;
if (input_updated) {
input_updated = false;
c.set_input_data(data, input_state, input_x, input_y);
debug("readInput: state={}, x={}, y={}", .{ input_state, input_x, input_y });
}
}
/// True if LVGL Input State has been updated
var input_updated: bool = false;
/// LVGL Input State and Coordinates
var input_state: c.lv_indev_state_t = 0;
var input_x: c.lv_coord_t = 0;
var input_y: c.lv_coord_t = 0;
/// LVGL Input Device Driver (std.mem.zeroes crashes the compiler)
var indev_drv: c.lv_indev_drv_t = undefined;
///////////////////////////////////////////////////////////////////////////////
// LVGL Porting Layer for WebAssembly
/// Return the number of elapsed milliseconds
export fn millis() u32 {
elapsed_ms += 1;
return elapsed_ms;
}
/// Number of elapsed milliseconds
var elapsed_ms: u32 = 0;
/// On Assertion Failure, print a Stack Trace and halt
export fn lv_assert_handler() void {
@panic("*** lv_assert_handler: ASSERTION FAILED");
}
/// Custom Logger for LVGL that writes to JavaScript Console
export fn custom_logger(buf: [*c]const u8) void {
wasmlog.Console.log("{s}", .{buf});
}
///////////////////////////////////////////////////////////////////////////////
// Logging
/// Called by Zig for `std.log.debug`, `std.log.info`, `std.log.err`, ...
/// https://gist.github.com/leecannon/d6f5d7e5af5881c466161270347ce84d
pub fn log(
comptime _message_level: std.log.Level,
comptime _scope: @Type(.EnumLiteral),
comptime format: []const u8,
args: anytype,
) void {
_ = _message_level;
_ = _scope;
// Format the message
var buf: [100]u8 = undefined; // Limit to 100 chars
var slice = std.fmt.bufPrint(&buf, format, args) catch {
wasmlog.Console.log("*** log error: buf too small", .{});
return;
};
// Print the formatted message
wasmlog.Console.log("{s}", .{slice});
}
///////////////////////////////////////////////////////////////////////////////
// Memory Allocator for malloc
/// Zig replacement for malloc
export fn malloc(size: usize) ?*anyopaque {
// TODO: Save the slice length
const mem = memory_allocator.allocator().alloc(u8, size) catch {
@panic("*** malloc error: out of memory");
};
return mem.ptr;
}
/// Zig replacement for realloc
export fn realloc(old_mem: [*c]u8, size: usize) ?*anyopaque {
// TODO: Call realloc instead
// const mem = memory_allocator.allocator().realloc(old_mem[0..???], size) catch {
// @panic("*** realloc error: out of memory");
// };
const mem = memory_allocator.allocator().alloc(u8, size) catch {
@panic("*** realloc error: out of memory");
};
_ = memcpy(mem.ptr, old_mem, size);
if (old_mem != null) {
// TODO: How to free without the slice length?
// memory_allocator.allocator().free(old_mem[0..???]);
}
return mem.ptr;
}
/// Zig replacement for free
export fn free(mem: [*c]u8) void {
if (mem == null) {
@panic("*** free error: pointer is null");
}
// TODO: How to free without the slice length?
// memory_allocator.allocator().free(mem[0..???]);
}
/// Memory Allocator for malloc
var memory_allocator: std.heap.FixedBufferAllocator = undefined;
/// Memory Buffer for malloc
var memory_buffer = std.mem.zeroes([1024 * 1024]u8);
///////////////////////////////////////////////////////////////////////////////
// C Standard Library
// From zig-macos-x86_64-0.10.0-dev.2351+b64a1d5ab/lib/zig/c.zig
export fn memset(dest: ?[*]u8, c2: u8, len: usize) callconv(.C) ?[*]u8 {
@setRuntimeSafety(false);
if (len != 0) {
var d = dest.?;
var n = len;
while (true) {
d.* = c2;
n -= 1;
if (n == 0) break;
d += 1;
}
}
return dest;
}
export fn memcpy(noalias dest: ?[*]u8, noalias src: ?[*]const u8, len: usize) callconv(.C) ?[*]u8 {
@setRuntimeSafety(false);
if (len != 0) {
var d = dest.?;
var s = src.?;
var n = len;
while (true) {
d[0] = s[0];
n -= 1;
if (n == 0) break;
d += 1;
s += 1;
}
}
return dest;
}
export fn strcpy(dest: [*:0]u8, src: [*:0]const u8) callconv(.C) [*:0]u8 {
var i: usize = 0;
while (src[i] != 0) : (i += 1) {
dest[i] = src[i];
}
dest[i] = 0;
return dest;
}
export fn strcmp(s1: [*:0]const u8, s2: [*:0]const u8) callconv(.C) c_int {
return std.cstr.cmp(s1, s2);
}
export fn strlen(s: [*:0]const u8) callconv(.C) usize {
return std.mem.len(s);
}
///////////////////////////////////////////////////////////////////////////////
// Imported Functions and Variables
/// JavaScript Functions imported into Zig WebAssembly
extern fn render() void;
/// Aliases for Zig Standard Library
const assert = std.debug.assert;
const debug = std.log.debug;