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How to make LanguageExt.CodeGen work on Unity? #1288
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I'm doing that. But it's not a port, it's a whole new powerful meta-programming system, so won't be quickly implemented. It will be a new project called LanguageExt.SourceGen; I'll then mothball the LanguageExt.CodeGen project |
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Based on my understanding (after spending 6+ hours researching), Unity only supports source generators introduced in C# 9.
This library uses CodeGeneration.Roslyn which acts on MSBuild (something we can't do in Unity).
Has any Unity user managed to setup LanguageExt.CodeGen on Unity?
If not, I might attempt to port this library to C# 9's Source generators.
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