From 9daa182f73a2f841222bc1c1c7f38f88f0b4117c Mon Sep 17 00:00:00 2001 From: Loup Date: Fri, 18 Mar 2016 09:37:51 +0100 Subject: [PATCH] Made sure Odoacer's troop disband The event troops Odoacer has at start should now disband if he wins the war. --- ChangeLog.txt | 2 +- WTWSMS/events/WtWSMS_story_events.txt | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/ChangeLog.txt b/ChangeLog.txt index f3971889a..b8c064aca 100644 --- a/ChangeLog.txt +++ b/ChangeLog.txt @@ -27,7 +27,7 @@ MINOR: - Fixed duplicate "Fall of Rome" event - Fixed game-over when using migration CB on nomadic lands - Fixed -- in migration CB war name -- Reworked fall of Rome story events to add safeties for uncommon cases +- Reworked fall of Rome story events to add safeties for uncommon cases and make sure Odoacer's event troops are disbanded - Fixed some localization issues 2016-02-14 v0.9.7 diff --git a/WTWSMS/events/WtWSMS_story_events.txt b/WTWSMS/events/WtWSMS_story_events.txt index e73665cf8..1529646b3 100644 --- a/WTWSMS/events/WtWSMS_story_events.txt +++ b/WTWSMS/events/WtWSMS_story_events.txt @@ -743,6 +743,7 @@ narrative_event = { } piety = 1000 prestige = 1000 + disband_event_forces = history_mark } option = { name = ZUSK30OP5