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ChangeLog.txt
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ChangeLog.txt
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Next v0.9.X
-----------
This release is not save-game compatible with the previous version, due to the map changes
MAJOR:
- Integrated provinces added in vanilla with Jade Dragon and the 2.8 update
- Added history for the new areas of the map, including Tibet and Nepal
MINOR:
- Allowed Pagan rulers to rebuild the Circus Maximus
- Updated cultural buildings for the conditions to correspond with vanilla
- Added Mediolanum, Ravenna and Augusta Treverorum as eligible capitals for the WRE restoration decision
- Limited the foederatus integration decision to be only for rulers of a higher rank
- Added missing cultural buildings for cultures added by the mod
- Prevented the integration of foederati's towards which the liege has an ongoing territory promise
- Changed the name of Greek cultural localisation for duchies before the adoption of Themata system to Eparchy
- Made the Pope the religious head of the Chalcedonian church
- Fixed the council not voting on the first steps of High Tribal organisation with Conclave
- Added a game rule to opt out from the default restriction of the holy war casus belli
- Reduced the frequency of the melting-pot Christian religious conversion events
- Modified the Justinian's Plague so that it breaks out in Pelusium rather than Constantinople, to have it spread from Egypt as it did historically
- Renamed the Galliya culture into Halska for a more plausible name
- Integrated parts of the Insular Flavour sub-mod by Boristus: https://forum.paradoxplaza.com/forum/threads/submod-insular-flavor.1114848/
- Made Odoacer's revolt landless
- Added an unification of England decision, adapted on the basis of the Insular Flavour sub-mod by Boristus
- Fixed Syagrius' age in Shattered Empire bookmark screen
- Fixed Euric's government in Shattered Empire bookmark screen
- Added title cultural localisation for Latin and Greek group cultures
- Changed the Latin Solar religion graphics from the African graphics to the Hellenic graphics
MAP/HISTORY:
- Added historical rulers of the Irish Petty Kingdoms up to year 600 along with their families
- Changed the de jure situation in the kingdom of England from a single kingdom tier realm to three, to better represent the historical administration
- Edited the realms of those three de jure kingdoms to properly represent the historical situation in all start dates
- Added the historical realms of Guent, Guenet, Linnius, Brycheiniog, Middilseaxe and Bernicia
- Separated Desmond and Corcu Loígde into two distinct realms
- Separated Aileach and Ulaidh into two distinct realms
- Expanded the history of the Kingdom of Dal Riata and neighbouring Pictish domains
- Added Magnus Maximus' bloodline for his descendents
- Modified the religious map of the British Isles to add Celtic provinces in Devon, Wales, Ireland and Scotland
- Changed religion of Broerec's rulers from Celtic pagan to Nicene
- Fixed the starting ruler of Soissons being called Syagrius, the dynasty, rather than Flavius Afranius, the character name
- Reduced the amount of holdings in the provinces of Garama and Swarty from 7 to 4 for balance
- Fixed the culture of the Astures leader and added a successor to avoid game over
- Added the Asturian "Runcones" tribe as an independent duchy after 507
- Made the Miaphysite and Monophysite provinces Nicene before the Council of Chalcedon
- Added missing Visigothic kings: all the ones from Balti dynasty and Sigeric
- Renamed the Mali Empire into the Ghana Empire
- Changed the culture of Trier from Frankish and Germanic to Romano-Frankish and Chalcedonian until 500 when the first burials are attested
- Expanded the family of count Arbogast
- Added the kingdom of Taurica in the counties of Korchev and Tmutarakan, ruled by the Bosporan king Duptunus
- Changed the culture of Augusta Treverorum to Gallo-Roman
- Reworked cultures and religions in Visigothica
- Added dynasties to Roman, Romano-Gallic and Romano-Hispanic cultures
BUGFIXES:
- Fixed broken religious opinion modifiers for Sectarian and Communitarian religions
- Fixed double religious character modifiers canceling out each other
- Fixed the Silk Road passing through Dawkah in Arabia instead of Belabad in Persia
- Fixed the Imperial Administration law being impossible to pass as a Sub-Roman ruler
- Fixed 3.0 rivers having been added to the 2.7 map
- Added government flavours for governments added by the mod to prevent the interface from displaying "Anarchy"
- Added missing religion and culture opinion modifier localisation
- Fixed it being impossible to build a trading post in Rome due to the city not being an important trading post on the Silk Road
- Made it so only independent rulers can form the Frankish kingdom
- Fixed the Assyrian, Berber and Root West warrior lodges being possible to join for the AI even after the ranks were filled
- Fixed the descriptions of WtWSMS wonders having broken localisation
- Fixed the description of the tribal organisation law being misleading with regards to the risk of realm implosion
- Fixed missing event description when reconquering Viennensis, Corsica et Sardinia, Sicilia or Cyrenaica et Creta
- Fixed some flags being saved in a format that leads to crashes on Mac
- Fixed the Hagia Sophia not being available for Chalcedonian rulers
- Fixed the do not disturb flag not being removed after a chariot race
- Fixed Zabergan Zaberganid not being a part of Zaberganid dynasty
- Split the Colchis dynasty in two to avoid disconnected characters
- Fixed the Bön pagan reformed religion head title being active at start
- Fixed the High Tribal government being considered as equivalent to feudal by the melting-pots events
- Fixed the province of Bet Zabdai being considered an island instead of the isle of Wight
- Fixed a problem with the Silk Road branch between Anxi and Dunhuang
- Fixed it being possible to build the Palace of Aachen and the Golden Gate of Kiev in all provinces
- Fixed a broken condition leading to the Schism of the Three Chapters with the patriarch of Aquileia ending immediately
- Fixed a broken scripted trigger custom localisation for the Hellenic religion
- Fixed a few distinct dynasties sharing the same dynasty IDs
- Fixed the starting governor of Liguria being a part of Flavius Aetius' dynasty
- Fixed there being two separate decrease_prosperity_effect, one in ACR and another in vanilla files
- Fixed a bug preventing the Hellenic monastic societies from being joinable
- Fixed there being a common dynasty between the Samoyed Duke of Dvina and the Lappish duke of Jonse in Norway
- Fixed the Socotran Trading Company spawning "noreligion" characters
2020-04-12 v0.9.13
-----------------
This release is not save-game compatible with the previous version, due to the major vanilla update
MAJOR:
- Compatibility with vanilla 3.3.2
- Adapted the bloodline of Attila for the mod
- Enabled Coronations for Nicene rulers with the Pope as a religious head in the later game
- Enabled Holy Fury Pagan reformation mechanics for all reformable Pagan religions added by the mod
- Central African given a unique reformation idea (syncretic and ancestor worship) representing Berber Cult of Dead
- Tabitian (Scythian faith) given a unique idea (unrelenting, haruspicy and bloodthirsty) representing steppe traditions and accounts of human and horse sacrifice
- East Africans given unique idea (ancestor worship, eldership and polygamy )
- Zalmoxians given unique idea (river travel, prepared invasions and unrelenting)
- Vasconic pagans given unique idea (equality and harder to convert provinces)
- Semitic pagans given unique idea (syncretic, ancestor worship and polygamy)
- Dravidian pagans given unique idea (syncretic, ancestor worship, and hard to convert)
- Illyrian pagans given unique idea (Sea fairing, unrelenting, and hart to convert)
- Root West pagans given unique idea (Meritocratic and stable)
- Latin Solar pagans given unique idea (unrelenting, meritocratic, and haruspicy)
- Germanic pagans given Norse idea (seafaring and adventuring)
- Georgian pagans given unique idea (haruspicy, ancestor worship, and hard to convert)
- African solar pagans given unique idea (ancestor worship and unrelenting)
- Sanamahi given unique idea (syncretic, river movement, and hard to convert)
- Converted historical buildings into wonders, including the Port of Carthage, the Colosseum of Rome, the Acropolis of Athens, the Temple of Zeus at Olympia, the Buddhas of Bamyan, Diocletian's Palace in Split, the Church of the Holy Sepulchre in Jerusalem, the Great Mosque of Damascus, the Great Mosque of Samarra, the Alhambra in Granada, the Palace of Aachen, the Golden Gate of Kiev, the St. Mark's Basilica in Venice, the leaning Tower of Pisa
- Added new historical wonders, including the Sarvestan Palace and Tāq Kasrā
- Added new Pagan warrior lodges or extended vanilla warrior lodges for Pagan religions
- Berber religions have access to Warband of Gurzil, a local war deity
- Cybelians, Mithraics, and followers of the Invincible Son allowed to join Olympians
- Tabitians may join the Eagle Warriors now along with nomad and Tengri
- Germanics given access to vanilla Norse lodge Wolf Warriors
- Semitic pagans given new warrior lodge Desert Warriors
- new decision to train in desert and gain falconer and poet traits reflecting traditional Arab pursuits
- Zalmoxian (Dacian) and Illyrian pagans given access to Serpants of the Mountain lodge
- Vasconic Pagans given access to Sugaar's Chosen
- East African pagans given access to Moonlit Fighters
- Root West pagans given access to White Crane Warband
- Sanamahi given access to Blesse of Ema Panthoibi
- Armazi pagans given access to Champions of Armazi
- Dravidian Pagans givcen access to Heart of Aiyyanars
- Followers of the traditional Assyrian religion may join Enlil's legion, though I bet many reading this already have :)
- Added events and cultures for dynamic Slavic Migration in Eastern Europe after the year 500
- Added four new government types, including Sub-Roman, High Tribal, Gupta and Pre-Feudal
- Added events for a Sub-Roman to Feudal transition, with the abandoning of Roman taxation, the social status of the army, crisis caused by war and changing cultural values of the aristocracy
- Added and adapted decisions and laws for a Tribal to High Tribal to Feudal government transitions, with appropriate factions, casus bellis and plots
- Removed the feudal government from the map at start
- Added the possibility for Sub-Roman rulers to become Bureaucratic
- Reduced the amount and redrawn the borders of the provinces within the Saharan Empire
- Redesigned the de jure duchies and kingdoms accordingly
- Adapted history of the region to account for the removed provinces and new borders
- Balkanised the kingdom of the Garamantes to make the previously vassal dukes independent
MINOR:
- Integrated Ancient Religions v0.46.1 "Imentet", for compatibility with 3.3.2
- Changed the colour of the reformed Zalmoxism religion for it to be more distinguishable from the Germanic religion
- Added the Pagan County Conquest CB for the Hepthal religion
- Added the 526 Antioch earthquake event, as suggested by @I_Jedi
- Added coats of arms for the Beltesonis, Augustulus, Flavius Afranius, Amali and Leon dynasties, courtesy of @Dogs231
- Made the Auiones culture use Norse portraits
- Made the Burgundian culture use Gothic portraits and rewritten its name list
- Made the Greco-Persian culture use Persian portraits
- Renamed the East Anatolic culture group to the Tarim culture group
- Made the Azeri culture use Persian or Caucus graphics if Persian portraits are not owned
- Renamed the Dahi culture to Dahae and changed it to the East Iranian culture group and to Persian portraits
- Made the Utigur and Kutigur cultures use Turkish portraits
- Moved the Gushi culture into the Tarim culture group, changed the names to Tocharian and made portraits Persian
- Moved the Xiongnu culture from the Sinic to the Altaic culture group
- Made the old Magyar culture use Ugric portraits (and changed culture colour?)
- Made the Sakan and Indo-Scythian use Persian graphics
- Moved the Amardian, Sarmatian, Iazyges, Afghan and Saka cultures to the East Iranian culture group
- Moved the Kalash culture to the Indo-Aryan culture group
- Moved the Afar culture to the Cushitic culture group
- Made Julius Nepos bureaucratic in 476, as suggested by @starwarsfan541
- Pelagians can no longer venerate Augustine as a patron saint but instead get the possibility of venerating Pelagius himself
- Added the Culdees as an Insular and Pelagian monastic order
- Added a decision for Pelagian rulers to give alms
- Expanded the tribal organisation description to mention the risk of weak heir seeing the realm shatter after succession
- Added a decision to promulgate the Lex Visigothorum as the Visigoths
- Added some title cultural localisation for Latin group cultures
- Added +5 opinion between the different Gnostic heresies and branches, based upon a similar feature in BTWK, credits to the BTWK team
- Added the Acacian schism in consequence of the Henotikon, together with the possibility of ending it
- Added a decision to close the Platonic Academy in Athens as a Christian emperor controlling the region, as Justinian historically did in 529
- Prevented Bureaucratic governments from having Gavelkind succession, as suggested by @Guthix
- (Legacy of Rome required) Replaced the Grand Tournaments for Greeks and Romans with an annual Chariot Race, as suggested by @mrmastro
- (Monks and Mystics required) Added a decision for a Lombard king of Lombardy to forge the Iron Crown of Lombardy
- Added a special nickname "Viriatus" for a Continental Celtic ruler who succeeds to crown himself the first Continental Celtic Emperor of Hispania, as suggested by @DeathLawlie
- Renamed Pelagian crusade to "March of Good Example", as suggested by @WilyWillis, credits to Lux Invicta
- Added the Armorican cultural province names in Gaul for the Gallic culture, as suggested by @Wangmaster
- Adapted the vanilla Buddhist "reject vices" ambitions for Pelagianism, as suggested by @WilyWillis
- Added an "Icon-Breaker" trait that Antinomian, Pelagian, Total Depravity and Iconoclast characters can gain from sacking Christian temples, as suggested by @WilyWillis, credits to CK2Plus
- Added Gunderit, king of the Gepids, and Odoacer, king of Italy, to the interesting characters screen for the Frankish Steel era
- Finished the VIET "Dance of the dead" event chain by Zaldax, which requires being North, Central or West Germanic and having Supernatural Events rule turned on
- Added many names to various cultures' namelists, as suggested by @MajsterX4
- Added an event about the extreme weather events of 535-536
- Optimised many WtWSMS and VIET events and decisions to slightly improve the mod performance
- Moved Romanian to the Latin culture group together with the rest of the Romance melting-pot cultures
- Added three new songs written by Christian Szajna and updated the whole existing list of songs
- Added 24 new legions shown on the map in the forum but not yet in the mod, courtesy of khagler
- Added a decision to form Spania
- Added a decision to build a Visigothic church to speed up conversion in Santiago
- Added a few title name localisations for the Guanche culture
- Changed Anglicised Roman names in the culture name list and character history into their Latin versions
- Added custom coats of arms for dynasties of Augustus and Diocletian
- Added four building levels for the biuildings added by the mod and divided bonuses and costs by four
- Added custom portraits for Constantine the Great, Maxentius, Julian the Apostate, Jovian, Valentinian, Valens, emperors of the Justinian dynasty, Phocas, Heraclius, Anastasius, Zeno, Basiliscus, Leo the Thracian, Marcian, Theodosius I, Arcadius, Theodosius II, Gratianus, Valentinian II, Julius Nepos and Olybrius
- Added some missing Wikipedia links
- Changed the chariot teams events' picture to one depicting the Hippodrome
- Added a year 500 condition for the Romance melting-pots events to begin to avoid them from firing only a few years after start when starting at dates before that
- Added icons for the WtWSMS holy order decisions
- Added an icon for the "Create Audianistic Papacy" and "Alamannian Sacrifice" decisions
- Added some missing VIET events, credits to cybrxkhan and OrdepNM from the VIET team
- Disabled starting the game between 475.1.1 and the first bookmark
- Additions and tweaks to VIET Events Pictures from VIET 2.0.1 Dawn
- Added VIET-style Flavor events: 4 Noric-Roman, 7 Bosporan, 5 Corduenian courtesy of cybrxkhan
- Added an event allowing the citizens of Constantinople to overthrow an Eastern Roman Emperor of Isaurian culture
- Limited the max warscore from battles to 75% in Imperial Reconquest CBs to make the wars have the potential to be longer and costlier
- Disabled the vanilla imperial reconquest casus belli, which is redundant with the WtWSMS reconquest
- Added the urban prefecture of Constantinople with historical holders as a historical equivalent of the urban prefecture of Rome
- Fixed Alamannia, Praetorian Prefecture of Italy and Praetorian Prefecture of Africa having the same colour
- Fided Gustow having the same colour as Libya
- Added an Eastern Roman Imperial Regalia artifact
- Tweaked the 'Restore the Pontificate Maxima' decision being available for the Latin Empire and not for the Western Roman Empire, as suggested by @Pax Romana
- Added a few historical bloodlines:
- Blood of Augustus
- Blood of Constantine
- Blood of Gupta
- Added a reformed version of the Eiateuta, Armazi and East African Pagan religions
- Changed the deities and the nature of East African Pagan for it to be less generic
- Added an event for late-game Visigoths
- Lowered the impact of 535-536 weather events of disease resistance, as the previous value caused the world to be plagued with plagues in the period
- Removed historical buildings that are now covered by vanilla wonders
- Added a decision for the Cantabrians to erect a stelae
- Increased the penalties for the Tribal government from +2 to +1 demesne size and -10 to -20 vassal limit
- Added war-torn and devastated by war province modifiers
- All tribal kingdoms now have a risk of fracturing upon the death of their ruler
- Added female Lusitanian names for the Galician and East Gallic cultures
- Renamed Nicene faith to "Chalcedonian", as the game takes place after the Council of Chalcedon in 451 and Oriental Orthodox Churches also belong to Nicene Christianity
MAP/HISTORY:
- Added a fictional Romano-British count in Nantes to represent their local influence even after the end of Riothamus' authority
- Added new rulers for Cyprus
- Added historical governors of Osrhoene
- Added many historical governors of Campania
- Added four historical governors for Sardinia
- Added five historical governors of Dalmatia
- Added two historical duces Numidiae
- Added one historical dux Byzacenae
- Added Rogatianus, consularis Tusciae suburbicariae, vassal of the WRE in 476
- Added Sulpicius, bishop of Bourges 584-591
- Filled in historical vicars of the Seven Provinces prior to the first start date
- Added Venantius, corrector of Lucaniae et Bruttiorum
- Added four historical governors of Sicily prior to the first start date
- Added two playble historical governors of Sicily
- Added two historical governors of Crete prior to 476
- Added two historical governors of Apulia
- Added two historical comites of Tours
- Added four historical comites of Angouleme
- Added Vaefarius, Frankish dux east of the Jura in 573
- Added Ennodius, comes of Poitiers in 577 and dux of Poitiers and Tours 585-587
- Added Austrapius, dux of Poitiers and Tours in 556
- Added Berulfus, dux of Poitiers and Tours in 585
- Added one other historical Frankish dux
- Added Dulcidius, father of Emperor Justin II
- Added Waddo, comes of Saintes before 584
- Added Eumerius, bishop of Nantes 533-550
- Added three historical comites of Javols
- Added three historical bishops of Reims
- Added twenty historical comites Orientis
- Added a fictional Bosporan Hypsistarian count under Crimean Goths, as suggested by @Erik W
- Added a fictional Dacian Zalmoxian count under Gepids, as suggested by @Erik W
- Added a fictional Galatian Hellenic Pagan count under Pontus, as suggested by @Erik W
- Added the consuls of 401, 403, 520, 521
- Added Agerochius, historical governor of Haemimontus in 535
- Added Herodes, praeses of a province in the East, with his family
- Added Hilarion, pater civitatis of Jerusalem
- Added Hierodoxus, pater civitatis of Attalia
- Added Theodorus, pater civitatis of Smyrna
- Added Demosthenes, historical pater civitatis in the Eastern Roman Empire
- Added Pergamius, praefectus augustalis in 482, with his relatives, including John the Silent
- Added many other historical praefecti augustales
- Added a few historical governors of Syria Salutaris
- Added thirteen historical governors of Palaestina Prima (Iudea in game)
- Added ten historical duces of Palaestina
- Added two historical governors of Arabia
- Added three historical duces of Phoenice Libanensis
- Added two historical governors of Phoenice
- Added two historical governors of Galatia
- Added Basilianus Macedonius, historical governor of Rhodope
- Added two historical governors of Thebais
- Added four historical governors of Arcadia
- Added four historical vicars of Thrace
- Added three historical magistri militum of Thrace as a governor of the diocese
- Added Servandus, a historical governor of Scythia Minor
- Added Helias, a historical proconsul of Crete in 539
- Added six other historical governors in the Eastern Roman Empire
- Made Suebi lands Visigothic after the conquest in 585
- Added a war for Justinian's invasion of Hispania
- Changed the Roman localisation of Salamanca from Salamancus to Helmantica
- Altered the cultural setup in northern Hispania
- Modified the political situation prior to Leovigild's conquest and added representation of the conquests
- Added seven historical governors of Numidia prior to 476
- Added Gemellus, governor of Southeast Gaul under Theoderic
- Added two historical defensores civitatis in Minorca
- Added three historical rectores Provinciae under the Franks
- Added one historical bishop of Arles
- Added two historical comites civitatis of Meaux
- Added one historical comes of Châteaudun
- Added three historical patricios in Burgundy
- Added one historical comes of Bordeaux
- Added one historical comes of Cambrai
- Added Servatus, dux Raetiarum under Theoderic the Great
- Added one historical comes of Limoges
- Added one historical comes of Rouen
- Added one historical comes of Clermont-Ferrand
- Added Boocolabras, a fugitive from the Avars at the Eastern Roman court in 582, who slept with the Avar khan's wife
- Added historical governors of Moesia Secunda in 538 and 582
- Added three historical duces of Moesia Secunda
- Fixed Lalland having no holder after 534
- Ikonion is no longer held by Zeno until 492
- Added the nickname "the Younger" to Theodosius II
- Set a more accurate date of king Chlodomer's death
- Fixed Chlothar not gaining Tours and Poitiers after Chlodomer's death
- Made the Praetorian Prefect of Africa in 544 also hold Tripolitania in 543
- Some corrections in 583-585 scrollable history of western Gaul
- The Ostrogothic kingdom no longer holds land east of the Danube
- In 535 bookmark the Gepids no longer hold two provinces that used to split the Sklaveni realm in half
- Made the vassal of ERE in Dalmatia in 535 bookmark a governor of Dalmatia instead of exarch of Ravenna
- Transferred Alexandretta from Oriens to Cilicia to better match both the historical and the mod's de jure territory
- Fixed duplicate Claudius Iulius Eclesius Dynamius
- Fixed Pompeius not being the father of Paulus, Caesaria and two other siblings of Anastasius
- Fixed duplicate Rufius Achilius Sividius
- Fixed the previously created fictional holders of Prus tribe not being used in history of the counties
- Added a historical marriage between the consul of 510 and the daughter of the consul of 485
- Made the previously added consul of 519 Eutharic Cilliga actually hold the Senate
- Added some fictional rulers of the Narvik tribe from Early Bookmarks Submod to make them playable in later starts, credits to @tsf4
- Added fictional holders for the northern tribes of Mo, Bjarma, Vologda, Roslagen, Pechory, Toropets, Mordvins, Uusimaa, Savo, Aaninen, Votyaki and Zyriane to make them playable in later starts
- Added fictional holders for the high chiefdom of Rostov to make it playable in later starts
- Added fictional holders for the high chiefdom of Vladimir to make it playable in later starts
- Added fictional holders for the high chiefdom of the Lettigalians to make it playable in later starts
- Added fictional holders for the high chiefdom of the Zemigalians to make it playable in later starts
- Added fictional holders for the high chiefdom of the Saami to make it playable in later starts
- Added fictional holders for the high chiefdom of the Kola to make it playable in later starts
- Fixed the appearance of Apulia on character selection map in the early VI century
- Added Elias, a historical dux in Egypt
- Added Vasak, a historical dux of Roman Armenia
- Fixed the direct vassals of the Praetorian Prefecture of Illyricum appearing as direct vassals of the ERE on the character selection screen
- Made the various governors of Dalmatia hold Senj and Veglia to better match the historical borders of the Roman province of Dalmatia
- Added Sunhivadus, an Ostrogothic official, as a holder of Samnium
- Added Fridibadus, a historical Ostrogothic comes Saviae
- Added Ursus, a historical Gothic dux Norici
- Added Alypius, a historical vicarius Britanniarum before the first start date
- Added seven historical vicarii Asiae before the first start date
- Fixed five provinces in southern Italy being held by the holders of Sicily instead of the exarchs of Ravenna after 584
- Added six historical praetores Siciliae
- Fixed Venice being held directly by the Eastern Roman emperor instead of the exarchs of Ravenna after 584
- Added Anio, a historical comes at Aprutium in 598
- Added five historical praetorian prefects of Italy
- Added three historical magistri militum Spaniae
- Added two historical proconsuls of Achaia
- Added one historical comes of Pannonia Sirmiensis
- Added three historical governors of Insulae
- Added one historical governor of Flaminia before the earliest start date
- Added ten historical urban prefects of Rome
- Added one historical vicar of Pontus
- Added one historical governor of Mauretaniania Tingitana
- Added one historical governor of Mauretaniania Caesariensis
- Added one historical governor of Lusitania
- Added three historical governors of Tripolitania
- Fixed Valerius Faltonius Adelfius's wife name
- Fixed Empress Aelia Eudocia having a wrong spouse added (Flavius Bauto)
- Fixed age of Flavia Domitilla: she was born 9 years after her mother's death
- Fixed age of Lucius Septimius Severus: he was born 15 years after his father's death
- Fixed age of Aurelius Celsinus: he was born when his father was 5 years old
- Fixed age of Anastasia, half sister of Constantine who was born when her mother was 65 years old
- Fixed age of Flavius Probinus based on Geni
- Fixed mother of Vibia Matidia Sabina based on Geni
- Fixed Bonifacius being father of Sebastianus (his son-in-law)
- Fixed Sidamic and Abasgian genealogies. Characters were born many years after their parents death
- Fixed genealogy of Lakhmids (Al-Numan I not being son of Imru al-Qays II because they were born in same date)
- Fixed genealogy of Quraishites (it may still be imperfect). Before this genealogy had many duplicate characters from vanilla
- Removed claims of Quintus Aurelius Memmius Symmachus on Papacy
- Connected Boethius with children and added unused dynasty name for him and his father
- Added dynasty names for Claudius Iulius Eclesius Dynamius and Rufius Achilius Sividius, which were used by deleted duplicates
- Added new dynasty names for Gregorius Attalus, Paeionius and Mummolus
- Fixed age of Odyssius, Moesia Superior holder
- Fixed age of Gaius Basilius: he was born 25 years after his father's death
- Fixed wrong dynasties of some characters - few East Slavic and one Alanic in Spain
- Fixed age of Chlodio: he was born 17 years after his father's death
- Added ten historical duces of Thebais
- Added eight historical duces et augustales of Alexandria
- Added nineteen historical Patriarchs of Alexandria
- Added one historical dux of Scythia Minor
- Added one historical dux of Isauria
- Added one historical comes Isauriae
- Added three fictional governors of Isauria to make it playble in later start dates
- Added three historical governors of Byzacena
- Added one historical governor of Samnium
- Added one historical governor of Pannonia Secunda
- Removed the Content trait from Burdunellus and Peter, because they were historically ambitious usurpers against the Visigothic rulers of Spain, as suggested by @Symmachus AKA Pax Romana
- Added two historical duces Syriae
- Added one historical dux of Osrhoene
- Added one historical vicar of Macedonia
- Added one historical governor of Bithynia
- Added one historical governor of Cappadocia
- Added one historical governor of Cilicia
- Added twelve historical Patriarchs of Jerusalem
- Added two historical bishops of Jerusalem before the Council of Chalcedon
- Added twenty-four historical Patriarchs of Antioch
- Made Northern Italy actually become Aquileian in the second half of the sixth century
- Added five historical Patriarchs of Aquileia
- Fixed culture of the existing Arsacids and added more Arsacids from the vanilla
- Added fifteen historical bishops and Patriarchs of Aquileia
- Fixed the Massalian holder of Massalia duchy controlling no land
- Moved Saluzzo and Piedmont from Burgundy to WRE
- Fixed the end date of Odoacer's Invasion of Rome
- Fixed Rugiland remaining on the map after the death of Feletheus
- Fixed the governors of Sassaninian Arbayistan holding no counties
- Added two sisters of emperor Maurice
- Added two historical comites excubitorum
- Added one historical vicarius Hispaniarum
- Moved Massalia's capital from Nice to Provence, which is the province that contains Marseille
- Added two Suebic kings
- Changed the culture of Edeko, the father of Odoacer, from Skirian to Thuringian
- Fixed Alaric II of the Visigoths not having a mother
- Added Baduarius, a son-in-law of emperor Justin II
- Added Areobindus, a general of Justinian killed in 546 by the rebel Guntharis
- Added a missing marriage link between Heraclius's parents
- Added a missing marriage link between Leontia Porphyrogenita and Julius Patricius
- Added Papimus, a cavalry officer under Leontius
- Fixed duplicate Gwrast the Ragged
- Fixed some rulers of Rostov and Vladimir having Christian names
- Fixed the dynasty rulling Rostov having a Christian name
- Added Sabbatius, the father of emperor Justinian
- Added Salla, a Visigothic dux in Spain in 483
- Added Sisisclus, a historical Visigothic dux of Baetica in 619
- Added Claudius, a Hispano-Roman Nicene dux of Lusitania in the late VI century
- Added one historical dux of Libya
- Changed non-existant "berber" culture provinces in Sahel to Tuareg and religion from African to Central African (Berber)
- Overhauled government types attributed in history to add the Sub-Roman and High Tribal governments
- Made the two tribal polities of Gifla and Sussex in Britain tribal in-game
- Fixed duplicate Bayan I
- Renamed the Duchy of Catalonia to Barcinensis for historical accuracy
- Renamed the titular Duchy of Bordeaux to Burdigala for historical accuracy
- Renamed the titular Duchy of Auvergne to Arvernia for historical accuracy
- Added Magnus Maximus and Eugenius to WRE title history
- Removed Welsh and Breton cultures prior to 600
- Changed culture of Lugdunum and Vienna from Burgundian to Romano-Gallic
- Expanded the history of Domnonia and made it Nicene rather than Pagan at start
- Made Caecina Aginatius Albinus, praefectus urbis Romae in 414, a son of Albinus, praefectus urbis Romae in 402
- Made the Visigothic kingdom a triburary of Italy between 511 and 526 to represent Theodoric the Great being king Amalaric's regent
BUGFIXES:
- Fixed the Praetorian Guard's history, fixing the Western Scholae Palatinae decision
- Added the missing priest key for the Germanic Pagan religion
- Filled in some missing secret society localisation
- Fixed the conditions of the maintenance event for keeping the bureaucratic government
- Fixed the Thracian Goths being listed as tributaries of the ERE even after disappearing
- Fixed double and sometimes even triple tributary suzerains leading to large deficits and complicated alliance webs
- Fixed Chinese off-map event troops spawning in Africa
- Fixed the eastern edge of the map not being recognised in the mod
- Fixed events about the spread of Christianity, adoption of feudalism and religious divergences between Christians firing repeatedly
- Fixed Aramaic characters not corresponding to Aramean provinces
- Fixed a few positions in Northern Africa
- Fixed the Aquileian Patriarchy remaining active after resolution of the Aquileian Schism
- Fixed the wrong Merovingian king being referenced as an important character in the Fallen Giant bookmark
- Changed Nicene characters on the British Isles to Insular prior to the Synod of Whitby
- Fixed Justinian's Plague's appearance not corresponding with the historical date with the historical scenario
- Added additional checks to ensure characters involved in foederati negotiations remain landed throughout, to prevent war declarations on unlanded characters
- Prevented the Western Roman Emperor from losing the Western Roman Imperial Regalia in the "Fall of Rome" event in cases where he keeps titles outside Rome and Ravenna
- Added some missing VIET decision icons
- Added some missing localisation to the VIET "Gwyl Madant" event chain
- Prevented the Avars asking for money event from firing for the ERE in case the Gepids no longer exist
- Fixed a few Tibetan mercenary bands being located in North Africa
- The scripted event for the Frankish king to decide to change religion now requires the old melting-pots to be activated with game rule
- Integrated the Third Temple building with the decision to build the Third Temple
- Fixed the county of Znojmo having no holder between 546 and 548
- Fixed the history of the Lombards
- Disabled the VIET volcano event until it's fixed by a vanilla patch or WtWSMS
- Fixed the history of the Caucasian Alans
- Fixed the "Failed Crops" modifier appearing in every province after 545 on every startup
- Fixed the spawned troops of Zeno disbanding too late, leading to a large amount of troops when starting between his victory over Basiliscus and 480
- Fixed the history of Kucha between 560 and 595
- Fixed the Venedi tribe being of the Venedi culture rather Vistula-Veneti as their provinces
- Removed remaining characters of the now unused Latin culture by turning them into Romans
- Fixed Triarius not being holder of Thracian Goths
- Fixed the history of b_anicius and b_terracina
- Fixed the history of Avars, Obodrites, Kashgar and Himyar
- Fixed some names in Iazyges namelist
- Fixed Amalfi being republican-type holding
- Fixed Mazandaran not having any holders after 531
- Fixed history of Pisa and some Lombard duchies
- Fixed Elemunding dynasty using newly added Augustulus CoA
- Fixed the death by getting lost in the desert having no sound
- Fixed the Gothic War appearing in the ledger in 476
- Fixed the decision to mend the Acacian Schism being visible after the historical reunion
- Fixed "Invasion of ---" being declarable on realms with legions
- Changed culture of the Nestorian patriarchs from Levantine Arabic to Aramean
- Changed culture of the Alexandrian patriarchs from Egyptian Arabic to Coptic
- Fixed a few of the conversion events in the melting-pots event chain not leading to conversion when the character insists
- Fixed conversion demands for melting-pot events appearing despite conversion having already happened
- Fixed the duchy of Deheubarth not being present
- Fixed Toledo not becoming the Visigothic capital in 507
- Fixed the Fylkirate appearing at start despite the Norse religion not existing
- Fixed Valais being theocratic-type holding
- Fixed dynasties for Raetian and Romano-Noric cultures didn't appeared in game
- Fixed duplicate characters in Britain
- Fixed duplicate Publilius Caeionius Caecina Albinus
- Fixed the Ashina dynasty's genealogy and added their bloodline
- Fixed the family tree of the Iberian Kings
- Fixed a conflict between the religious revocation law in vanilla and the tolerance law added by the mod
- Fixed a victory against a foederati rebellion not restoring the foederati contract
2017-06-14 v0.9.12.1
-----------------
This release is save-game compatible with the previous version
MINOR:
- Compatibility with vanilla 2.8.3
- Integrated Ancient Religions v0.41.3 "Cardea"
- Added the conquest of Italy by the Ostrogoths in the history
- Added a decision to recreate the Praetorian Guard as a mercenary band for WRE and RE, as suggested by @cchiu23
- Added game rules to give the player a choice between the old and the new melting pot events
BUGFIXES:
- Fixed the issues with coat of arms not appearing due to a bad merge with vanilla changes
- Fixed it being impossible to get the effect of the Last Roman Empire decision when starting after Nepos' death
- Fixed the issue with events demanding conversion firing after major battles
- Fixed Nubian Warrior Barracks being visible to all cultures that aren't Coptic
- Disabled VIET events informing about events in China, which didn't work with the Jade Dragon DLC China offmap power
- Fixed the history of duchies between Garamantes and Egypt making them disappear in favor of multi-province counts, all with the same colour
- Fixed the initial melting-pot flag not being set if the ruler was already feudal or Christian at start
- Fixed Persian empire cultural name localisation in French in the dedicated sub-mod
2017-06-04 v0.9.12
-----------------
This release is save-game compatible with the previous version
MAJOR:
- Compatibility with vanilla 2.8.2
- Completed the French translation of the mod, courtesy of Mouchi and Domper59
- Added an optional sub-mod for a complete French translation, with war names and titles being in French
- Overhauled the Romance melting-pots system according to https://forum.paradoxplaza.com/forum/index.php?threads/cultures-and-melting-pots-discussion.829259/page-12#post-22240588, with the following added, together with Christianity conversion events:
- Roman -> Italian
- Romano-Gallic -> French, Galleis or Occitan
- Romano-Hispanic -> Catalan, Portuguese, Castilian, Leonese or Andalusian
- Romano-British -> Brídaney
- African Romance -> Réyanu
- Romano-Illyrian -> Dalmatian
- Romano-Noric -> Romansh
- Raetian -> Romansh
- Rumanescu -> Vlach
- Thraco-Roman -> Vlach
- Pannonian -> Pièlsuzhany
MINOR:
- Integrated Ancient Religions v0.41.2 "Aura", for compatibility with 2.8.2
- Added three new loadingscreens, and updated three older loadingscreens
- Disabled all references to the Tibetan region pending its addition
- Updated the Chinese Emperor preferences to take into account WtWSMS culture groups
- Moved the Strathclyde capital towards Clydesdale/Alt Clut
- Added Theodoric Strabo's Thracian Goths as foederatis of the ERE
- Added a minor decision allowing Dravidian Pagan rulers to erect a hero stone
- Lowered the Sassanid government penalty from -35 to -25 in vassal opinion
- Renamed the Nords to Nordron as an Anglicisation of the Nordic term "Norrøn"
- Added a realm size requirement to the formation of the Western Scholae Palatinae to make it slightly more challenging to form it
- Divided the political situation in Southern Norway held by the Nords into four tribes based upon Jordanes: the Arochi in Hordaland, the Augandzi in Agder, the Granni in Grenland and Raumaricae in Romerike, courtesy of Abian36
- Split the duchy of Prussia in two for balance
- Added unique icons for the Samaritan religion, courtesy of majesty8
- Added an event to destroy the Western Roman Empire title if Julius Nepos dies without any dynastic heir
- Added events to shatter tribal de jure kingdoms upon the death of a ruler with a weak heir, to represent the fluctuating nature of tribal realms
- Modified some recommended game rules so that the Aztec Invasion is by default off, culture conversions are by default restricted, supernatural events are by default turned off and devil worshipers don't exist by default
- Added the Anastasian War and Iberian War as new historical wars between the ERE and Sassanids
- Made Toledo the capital of the Visigoths after 585
- Corrected some Finnic title names based upon the feedback of Kapitalisti in the suggestions thread
- Added five new songs written by Christian Szajna, of which two new general songs for rulers in Europe, one for Feudal and Bureaucratic rulers, one for rulers in the Far East and a general one for all
- Dravidian Pagans may now become Samrat Chakravartin
- Changed the cultural localisation for Saxons and Angles of Derby to Pecsæt instead of Widerigga
- Made the Shetlands Pictish rather than Irish
- Modified the province ownerships between the Visigoths, Soissons and the Burgundians in Gaul to better reflect the historical reality
- Disabled religions that appear with the Great Schism in the Ruler Designer
- Separated the duchies of Iceland and Orkney from Norway to a separate kingdom to prevent the Norwegian kings from having de jure claims
- Added Camel Cavalry as retinue and cultural building for the East Semitic culture group
- Replaced the empire of Africa requirement for forming the Anubis Guard with a requirement to be of empire rank
- Added the Tsakonian culture to the Romance group with access to Roman content
- Fixed Saint Remi of Reims being born at the wrong date and not holding the bishopric of Reims
- Made Celtic Pagans slightly less disposed to use the County Conquest CB to prevent the AI from expanding too quickly
- Added more members of Theoderic Strabo's family, including his father Triarchius and his wife Sigilda
- Disabled patron saints for Total Depravity based upon forum feedback
- Made the colours of the duchies of Gurma and Oulata more distinct for them to be discernible on the map
- Made the Three Chapters Schism and resolution of it slower for it to be more accurate and less predictable
- Added and adapted events for joining the Western Scholae Palatinae
- Added female versions of Roman victory titles (e.g. female victor in Germania will be Germanica instead of Germanicus)
- Applied intermarry rules between different Gnostic religions
- Added missing icons for "Romantic Interest in spouse" and "Romantic Interest in courtier" decisions
- Made Cearl Iclingas son of Creoda and delayed his birth date slightly to match dates as per forum suggestion
- Added a Gurzil image artifact
- Changed Öland's culture into Auiones
- Made Gotland Gutnish cultured
- Made the North Germanic rulers less likely to use the County Conquest CB before the Viking Age
- Added a workaround to prevent Roman Emperors from being called "Pontifex Maximus" after restoring the pontificate
- Changed the Basque and Aquitani dynasty naming from the prefix "de" to the suffix "koa" for accuracy
- Changed some Basque surnames to remove Spanicised variants
- Changed the four Pictish kingdoms into duchies
- Changed Crimea to be under the control of the ERE during Justinian's reign
- Made it possible for the three Hellenic heresies (Neoplatonism, Mithraism and Cybelian) to join the Hermetic society
- Prevented the event for a religious head affected by pestilence from firing repeatedly for a quick succession of heads affected within less than five years
- Added a create Audianistic Papacy decision for the successful Audianistic religion
- Added a Roman event picture with the Colosseum for Roman castle construction
- Removed anachronistic Manx culture characters at start
- Added historical holders of Arcadia
- Added a decision for the ERE to adopt Greek as an official language after having adopted a themes system
- Rewritten some counties' history to match the king order of the Visigoths
- Fixed Franks taking Montpelier and Narbonne in 561
- Numahr's edits in Central Asia:
- Created Sogdian vassals within the Hephthalite realm
- Moved the Hephthalites capital to Balkh
- Given the Hephthalites access to the delta of Syr Darya
- Given Khurmazta religion, an already coded in Zoroastrian heresy covering Central Asian Zoroastrianism, to Sogdians.
- Focused development in oasis and made steppes empty but not terra incognita.
- Adjusted the de jure setup to better reflect how physical geography impacted geopolitics or correct glitches
- Slightly adjusted character history in the Tarim to reflect then-current geopolitics
- Created a ahistorical new empire-level titles "Serindia" for the Silk Road lands.
- Given Sogdians kingdoms tolerant religious and liberal gender laws at game start
- Created brothers and sisters for starting rulers so that they may engage in the wedding game, to give dynastic heirs and claimants and encourage other interactions at game start
- Fixed Ouarsenis and Altava having swapped locations
- Added a decision to hold a Midsummer celebration as an Astures or Cantabrian character to defeat the Cuélebre dragon
- Added the Frankish invasion of Soissons in the history
BUGFIXES:
- Removed the references to hostile_within_group for individual religions when it is defined by religious group
- Fixed an issue where the imperial fleets would disband instantly when not held by the players
- Fixed some instances where Jade Dragon content referenced to an inexistent Chinese culture group rather than the existent Sinic group
- Fixed some legion titles tied to the ERE being unavailable after restoring the Roman Empire
- Fixed problems with trade post in the Amber Road and Constantinople for the Silk Road
- Made it practically impossible to enforce demands in a migration without having occupied any land to prevent game-overs
- Fixed the Gothic Wars ending inconclusively
- Fixed the Tolerance law localisation referring to both options as Intolerant
- Fixed a de jure issue which caused the Indian kingdoms of the Pandyan and Chola to be beneath the ERE
- Fixed Zeno's invasion leading to the ERE becoming Gavelkind
- Fixed issues with Conclave laws overwriting the Stability law for Bureaucratic realms
- Fixed the elevate_oriens decision not checking if the title had a holder
- Fixed Chinese invasion troops spawning in southern Libya
- Fixed the broken conditions for forming the empire of Palmyra and a few other titular titles
- Fixed Ebionite friends being kept after being expelled
- Fixed it being possible to Restore the Brahmanate countless times
- Fixed the Benedictines being impossible to join despite an event announcing it
- Fixed non-Way of Life plots of kidnapping and fabricating treason being accessible to players owning the DLC
- Fixed the Western Imperial Regalia remaining in the inventory of the last Western Roman emperor
- Fixed the Bureaucratic government being lost upon repeated primary title change
- Fixed the "Make Rome Capital" decision not working for the WRE
- Fixed the restore Luxor decision not working due to all holding slots being filled in the province
- Fixed events referring to Germanic Trees being burnt firing for unreformed pagans
- Prevented the Senate approval event from firing in cases where the Senate is held by the top liege
- Fixed the game crashing upon searching for titles with certain letters
- Fixed the Papal States not being a Pentarch for Italia and Annonaria and thus being revocable by the WRE in 476
- Fixed the Papal States being independent after the death of Julius Nepos
- Fixed Hungary being instantly remained to Pannonia through CM events
- Fixed the retinue modifiers for the Cornish and Romano-British retinue not corresponding with the retinue troops
- Fixed the Soissons reconquest events firing for characters having Soissons as a secondary title
- Fixed an issue which caused a broken form of the Great Schism to fire even if Nicene had become an heresy of another religion
- Removed duplicate b_al_lith castle barony in the 719 - Mecca province
- Fixed the Vandal cultural building not corresponding with the retinue
- Fixed China having a perpetual civil war
- Fixed the Confessions of St. Augustine event speaking about centuries less than a hundred years after the book was written
- Fixed Dalmatia existing in Spain at start
- Fixes the barony of Ta'if (b_taif) in the Mecca province and the county of At Ta'if (c_at_ta_if) being duplicate
- Moved b_qunfudhah and b_turubah to c_at_ta_if
- Fixed the Choose Patron Deity decision for Sanamahi rulers referencing the wrong event
- Fixed the initial start foederati negotiations request scoping to the wrong character in localisation
2017-12-28 v0.9.11
-----------------
This release is save-game compatible with the previous version
MAJOR:
- Compatibility with vanilla 2.8.1.1
- Added the Amber Road as a trade route, stretching from Novgorod to Rome, via the Baltic, Germania Slavica and Aquileia
- Added China as an off-map power with historical rulers from the Northern Wei, Western Wei, Northern Zhou, Sui and Tang dynasties
- Added a new foederati tributary type, with associated negotiation mechanics (see https://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-presentation-info-news-links.829142/page-9#post-23653205 for a diary):
- An event chain with negotiations between Romans and "Barbarians"
- Both sides can initiate negotiations
- Failed negotiations can lead to war, while success can be profitable for both parties, provided that they manage to agree
- Possible outcomes is settlement within the empire and outside it, with promises or an immediate grant
- Promises are not necessarily respected, and can lead to considerable friction
- On death the foederati has a choice of leaving
- Added foederati modifiers to make them a greater threat than a normal neighbour
- A foederati may also be integrated into a vassal, at the risk of war
- New casus belli used in the event chain to impose Roman demands
- Romans securing a white peace or enforcing demands when defending against "Barbarians" can lead to negotiations
MINOR:
- Integrated Ancient Religions v0.41.1 "Euronotus", for compatibility with 2.8.1
- Readded some missing traits coded by Enlil
- Readded the missing quarantine decision and improved it based upon Reaper's Due
- Readded the missing "ask for WRE" and "ask for HRE" decisions
- Readded the missing events for Soissons' Reconquest
- Readded content around the Aquileian Schism and Three-Chapter Controversy
- Integrated elements from the Additional Objectives 2.0 mod, originally by Multicast/JGCrusader and later maintained by ZachPruckowski, and updated by Vanilla Immersion, Events, and Traits (VIET) by Cybrxkhan, OrdepNM and many others in addition to work from Lux Invicta (credits to the LI team)
- Improved the Isaurian namelist, courtesy of Pressburger and BlackEagle78 from the forum suggestions: https://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-suggestions-ideas.827029/page-52#post-23218435
- Expanded the male namelist for the Roman culture
- Restricted the great blot events to be only for North Germanic Germanic rulers and adapted the events accordingly
- Added in the missing Apellian, Poititian and Synerian traits
- Added a Quanat building representing Persian underground buildings
- Disabled the Papacy and Ecumenical Patriarchate before the Great Schism
- Added many new Wikipedia links for historical characters
- Expanded the Suebic namelist, credits to BTWK team
- Added a strait to the Isle of Wight and the Wadden Islands
- All legions now require the relevant title to be formed and the holder to be Romance, to prevent cases where they would disband instantly after formation
- Lowered the Fall of Rome and Persia penalties to be -20 for 100 years rather than -30 for 200 years
- Fixed and fleshed out Attila's family tree
- Added late-game buildable Saint Mark's Basilica in Venice, Tower of Pisa, Great Mosque of Samarra and Bastille in Paris, integrated from Unique Buildings mod courtesy of Morloran (http://steamcommunity.com/sharedfiles/filedetails/?id=353936109&insideModal=1).
- Allowed Neoplatonists to use Hellenic patron deities and have concubines
- Removed the Roman culture revival events from ACR as they didn't fit with the scope of the mod
- Added in the Western Scholae Palatinate as a reorganisable mercenary company for the Western Roman Empire
- The Excubitors are now formed in 460
- Reworked the Dacian name list, courtesy of abian363
- Added "Augusta" as the feminine form of the nickname "Augustus"
- Disabled the Holy War casus belli up until the Rise of Islam as announced previously
- Rewritten a few vanilla events referencing anachronistic flavour or inexistant countries
- Added some cultural title localisation in Oriens, courtesy of Qantrix
- Added some traits for Khosrau I based upon fredrikslicer's forum suggestion
- Added a decision to restore the imperial fleet for the WRE, which is disbanded after the disastrous Battle of Cap Bon
- Added an imperial fleet for the ERE at start as a loyal, professional mercenary fleet, based upon the capital duchy of Europa with a decision to restore it if the capital is lost, freely inspired and adapted from the suggestion of omega20056, creator of the Project Augustus mod
- Changed the retinue of the Vandal culture to be Alan Light Cavalry instead of Berber Cavalry
- Added a few historical characters, such as Tufa, Magister Militum of Odoacer 489-93 and Paulus, the brother of Orestes
- Added a minor event about the "Domuit Vascones" for Visigothic rulers conquering the entire duchy of Vasconia
- Added a workaround that allows a character to keep the Bureaucratic government with a slight delay after changing primary title (updates upon handing out a title)
- Hellenic characters reorganising legions will now have Hellenic legion commanders
- Made the Samaritan religion a branch of the Israeli religious group instead of a heresy of Judaism
- Added a High Priesthood with a historical list of High Priests for the Samaritan religion
- Expanded the Romano-British namelist
- Added a new religion icons for Confucianism from Tianxia, from which the religion was integrated with permission
- Updated the Persian and ERE tributaries to be of the permanent type rather than default
- Added Mediterranean paths of Silk Road via
- Added a complete history of Western Roman Imperial Regalia artifact from creation to being sent to Theodoric the Great by Zeno
- Enabled the 492-497 Isaurian Wars between Eastern Roman Empire and Isaurians
- Filled in some history gaps in Gothic Wars bookmark
- Changed the Insular pilgrimage to make it to St. Albans rather than to the anachronistic Canterbury
- Modified the requirements for creating Annonaria and Italia, keeping the restrictions for the AI but allowing the player to form it with more transparency
- Added two new religion icons for the Aquileian religion and eventual heresies, courtesy of MordredDerby
- Added two new dynamic story events around the Isaurian Wars
- Added the war of the pretender Leontius in as a historical war
- Made considerable progress in the French and Spanish translations of the mod, courtesy of Abian36, Mouchi and Domper59
- Permanent tributaries may no longer become independent through decision, they will have to acquire it through the force of arms
- The command an army ambition now requires the character to hold a commander title
BUGFIXES:
- Fixed Justinian's Plague appearing in Dunhuang rather than Constantinople
- Fixed the Assassins being able to spawn prior to the Sunni/Shiite split
- Fixed several instances where the legion disband conditions did not correspond with the formation conditions
- Fixed and adapted many VIET events
- The Circus Maximus and Hagia Sophia will no longer not get built if the character taking the decision dies
- Fixed the Pictish ruling dynasties at start being disconnected and not corresponding for the correct characters
- Fixed the dukes of Citerior, Dalmatia, Carthago Inferior and Carthago Superior being of the same dynasty, but having no relation to one another
- Set the global flag of the Fall of Rome after 476 to prevent the eponymous event from firing
- Fixed truces between migrating characters and the characters created after a migration not being properly set
- Fixed the Zalmoxian religion having a Byzantine graphical_culture rather than a more appropriate Pagan one
- Fixed an oversight with the province of Hofuf being an enclave in the duchy Rummah instead of the duchy of Hajr as intended
- Removed the autocephalous patriarch for the title e_landless
- Fixed the capital of the reformed Zalmoxian religion head being in Navarra
- Fixed an issue with the Nepos victory event triggering for other rulers than Nepos
- Fixed a bug with an African Romance ruler controlling the Reudignians in 510
- Fixed +100 year old characters from the Kalabrah dynasty being present in later starts
- Fixed the county of Jaffa getting independent due to Phoenice having no holder after 500 by adding the historical Governor Dadianus
- Fixed a bug with the secret religions of characters not displaying even if they had the same secret religion as the player
- Fixed the oversight which made it impossible to keep the Bureaucratic government as a Romance empire after adopting it
- Fixed Zoroastrian vassals of Persia being feudal government rather than Eransharhr
- Fixed the Bubonic plague being announced in events without it being on the map
- Fixed part of Italy appearing as being held by Julius Nepos between 476 and 480
- Fixed the issues with Open Elective and Agnatic succession for the Assyrian and Roman empires
- Fixed the positions of the ports of Winchester and Wight being mixed up
- Fixed the bug with the Bureaucratic government retinue bonus not added in the retinue total
- Fixed a bug which caused the wokship ancestors decision to be available to all rulers
- Mercenaries may no longer launch migratory invasions
- Fixed many minor character and title history bugs
- Minor Validator and log fixes
2017-08-21 v0.9.10.1
-----------------
This release is save-game compatible with the previous version
MAJOR:
- Compatibility with vanilla 2.7.2
- Added historical buildings for Kiev, Granada, Achaia, Bamiyan, Cairo, Jerusalem and Rome area, which were integrated from Unique Buildings mod courtesy of Morloran (http://steamcommunity.com/sharedfiles/filedetails/?id=353936109&insideModal=1).
- Added multiprovince Roman Limes (integrated from Unique Buildings mod courtesy of Morloran (http://steamcommunity.com/sharedfiles/filedetails/?id=353936109&insideModal=1))
- Added a variety of multiprovince Roman Roads which increase unit movement speed, including Via Appia, Via Aurelia, Via Salaria, Via Popilia, Via Aemilia, Via Aemilia Scauri, Via Cassia, Via Valeria of Sicily, Via Julia Augusta, Via Domitia, Via Aquitania, Via Agrippa, Via Militaris, Via Egnatia, Via Pontica and Via Hadriana
- Added a Zalmoxism religion for the Dacian Pagans with related flavour, based upon forum suggestions and feedback:
- Autocephalus High Priests for the unreformed religion at start
- A few events relating to a rite-of-passage ceremony
- The possibility of reforming into an organised version with a religious head
- A holy order available after reformation
- A decision for choosing a patron deity
- Added a decision to reform the Roman Senate, together with a flavour event concerning its disappearance and an event which destroys it if it is no longer the primary title of a Consul
- Added a Lighthouse building for coastal trading posts which increases trade value
- Added Aqueduct, Public baths, Cistern and Theatre buildings
MINOR:
- Split the Roman remembrance event in two different, Latin respectively Germanic, versions
- Tweaked culture, religion and government mapping for the Europa Universalis 4 Converter
- Adapted the anachronistic reference to Justinian's reign and Varangian Guards in the Chariot racing event from Legacy of Rome to be more fitting for the mod setting
- Fixed the Cretan wine feast decision appearing for the lieges of rulers holding Crete rather than the Cretans themselves
- Added a minor event chain for requesting the Senate to approve a new ruler of Italy or the Western Roman Empire
- Updated the positions for the province of Constantinople
- Removed all vanilla melting-pots from Charlemagne which didn't correspond with the mod period
- Modified the decision to adopt a Bureaucratic government to allow other Romance empires to take it
- Prevented the Justinian adoption event from firing for a ruler of the Eastern Roman Empire below 16
- Altered the maintenance event to keep the Roman Senate as a republic for it to take into account whether or not the title is primary
- Expanded the list of names for the Guanche culture
- Made the Hagia Sophia decision more expensive and restricted to prevent it from being (re)built too easily
- Added the Castle Study, Castle Library, Order House and Road buildings from CK2Plus, credits to CK2Plus Team
- Added a game rule for disabling parts of the VIET events
- Renamed the vanilla province of Basra to Sat-Sabuhr prior to the Islamic Conquest
- Akelarre celebrations may now only held every five years rather than every year
- Restricted the Stannary Charters to only be available with Late Feudal administration or high crown authority to represent the different situation then, allowing for such specialised tin-miners industries compared to at the start of the mod
- Renamed the Breton and Swiss mercenary bands to the intended Armorican and Gallic names
- Changed the flag of k_thrace to be distinct from that of the duchy of the Alps
- No longer possible to take the Survey Realm decision while in seclusion
- Fixed yet another instance where Catholics would spawn
- Corrected the positions of Belgrade to correspond with the Danube
BUGFIXES:
- Fixed a bug with the province of Badajoz having two duplicate b_merida holdings
- Fixed a bug with hidden castle building modifiers being present in tribal holdings due to being present in the history files, thanks to Fareoem
- Fixed Castille being a formable titular title at start in contrast with Leon
- Fixed a bug which lead to some unique culture or religion-specific traits from VIET being attributed randomly to any character
- Fixed a bug which would cause the Imperial and Feudal Administration laws to be available for Bureaucratic realms and Eransharhr, conflicting with the features of their government types
- Fixed the Farima-Soura and Protosphatarios minor titles being available for all Tribal and Feudal rulers rather than the specific ERE and West African culture
- Fixed the duke of Mantua holding Salerno in the Rule of Dukes due to unfinished history
- Fixed the secretly convert to holy site religion decisions being available at start for non-existant religion such as Catholicism, Islamic or reformed pagans
- Fixed the restored Roman Empire getting the Open Elective succession for theocracies and holy orders, it will instead be Primogeniture
- Fixed a bug which caused donations to the Fist of Hubal to never be possible
- Fixed the refuse the Western Imperial Regalia sent by the conqueror option not working
- Fixed an issue which caused the bishop of Fécampes in Rotomagus to be independent in all start dates
- Temporarily fixed the king of Rheged being the father for a 6-year old at start, pending the history overhaul
- Fixed the broken Silk Road paths in Persia and Mesopotamia
- Solved an issue where king Wacho of the Lombards was born in 479 when his father was 10-year old
- Fixed the unification CB having the text [Title.GetBaseName] instead of the appropriate localisation
- Minor Validator fixes
2017-07-23 v0.9.10
-----------------
This release is not save-game compatible with the previous version, due to the major vanilla update
MAJOR:
- Compatibility with vanilla 2.7.1
- Reintegrated Vanilla Immersion, Events, and Traits (VIET) by Cybrxkhan, OrdepNM and many others
- Adapted all religion and culture specific flavour for the WtWSMS setting
- Added new content for the Celtic, Greek and West African cultures as well as the Silk Road which had not been integrated previously
- Restricted the courtier events to prevent Orthodox or Sunni characters from appearing
- Tuned the likelihood for the general flavour events to fire
- Added a Vasconic religion for the Basque Pagans with associated flavour, based upon forum suggestions:
- A decision to erect a megalith
- A minor decision to sacrifice a black goat for some money in exchange for piety
- An annual decision to hold an Akelarre celebration
- The possibility of reforming into the organised Heuskarist with a religious head
- Added historical buildings for Constantinople, Rome, Damascus, Alexandria, Carthage, Northumberland, Hadrian's Wall and Antonine Wall area, some of which were integrated from Unique Buildings mod courtesy of Morloran (http://steamcommunity.com/sharedfiles/filedetails/?id=353936109&insideModal=1).
- Added six new soundtracks written by Beverage, including five general songs for rulers in Europe and an intro song for the mod
- Achieved basic compatibility with the Europa Universalis 4 Converter DLC
MINOR:
- Integrated Ancient Religions v0.40.2 "Eurybia", for compatibility with 2.7.1
- Added an additional check to make sure that characters who don't have the Exilarchy as their primary title don't get converted to Judaism. The event instead destroys the title
- Added a Romano-Dacian culture, based upon Fabuloscriptor's work, credits to him, and present in the provinces of Turnu, Severin and Temes at start
- Changed all characters, dynasties and provinces of the Dalmatian culture into Illyro-Romans
- Disabled the legion condition which prevented the decision to reform the WRE to be enacted
- Added the Diocesis Raetia Noricum as a region for consistency and clarity
- Integrated the Release as Tributary mini-mod, credits to bossam88 for creating it
- Fixed typo in the Buri culture name
- The opinion modifier restricting conversion for non-prisoners now works properly
- Added a limit of three religious conversion demands per prisoner
- Taoists may now hunt again
- Added unique holdings pictures for some cultures, based upon graphics from Lux Invicta (credits to the LI team)
- Fixed griot with non West African culture
- Added holy sites for the reformed Sanamahi religion
- Added an event for the alternate history possibility of Nepos reconquering Italy
- Added a decision for proclaiming the 2000th anniversary of the Gothic kingdom for the Ostrogoths (based upon Cassiodorus)
- Toned down the Tamtruyt to a more feasible level (+20% -> +10% increased revolt risk)
- Added some Manx cultural title localisations
- Fixed a bug where the Uyghurs would constantly respawn in the county of Fergana due to a flag not being properly set
- Added a check to prevent the Catholic Crusades from starting before the Great Schism has fired
- Added flavour for the Tabitian religion, based upon starwarsfan541's work and adapted for WtWSMS with permission
- Limited the Gothic culture conversion events to make them only fire for rulers of the appropriate culture
- Cleaned up the names, titles and dynasties for the existant cultures of: Frankish (Old French) which evolves from Old Frankish, as well as African Romance, Pannonian and Romano-British which are all present at start, based upon Fabuloscriptor's work, credits to him
- Added four new cultures: Brídaney, Arréyanu, Pièlsuzhany and Galleis which will all be outcomes of the Romance melting-pots, based upon Fabuloscriptor's work, credits to him
- Added truces between migrating characters and the characters created after a migration to prevent the player from reconquering territories with claims after having migrated
- Removed the ghost Tarim Basin province which didn't exist on the map
- Fixed the Gepid culture and Varazdin capital for the titular kingdom of Angloland which is now Angle with Lubek
- Split the duchy of Asoristan into Hira, Mesan and Asoristan in order to lower the amount of provinces while overhauling the map
- Reforming the ERE or WRE now copies the laws and history of the title previously held by the former
- Added a restriction to require characters to not have not migrated in the last 10 years before migrating
- A realm with a Bureaucratic government form will no longer loose it when restoring the WRE or ERE
- Failing with the publication of the Henotikon will now negatively impact the moral authority of the Nicene religion
- Added the historical fort of Gefrin represented as a unique building in Bamburgh during the 6th century and onwards based upon a forum suggestion
- Added a decision to allow Donatist rulers in Northern Africa who are at war against other religions to use piety in exchange for some light infantry to represent the roving bands of Donatists which existed in the area
- Addded character events and flavour based upon vanilla for the additional employment decisions
- Fixed a bug which caused the kingdom of Sarir to be an unplayable theocracy
- Solved an issue with the historical theocracy of Rayy leading to the entire duchy of Mad being a theocracy rather than Eransharhr
- Added the missing localisation for the decision to pick a patron saint as an Insular ruler
- Made the decision for the Roman Empire to move the capital to Rome available for the WRE
- Added a new flag for the Chatti based upon a forum suggestion
- Updated the Romano-Frankish namelist to be more adapted for the timeperiod of the mod, based upon the Franceis list by Fabuloscriptor
- Removed the name Thresiamma with Christian connections to Teresa from the Dravidian cultures as suggested on the forums
- Added an event about the invention of the Greek fire as flavour and to prevent it from being mentionned prior to it
- Moved a holy site of the Celtic pagan religion from Somerset to Vannes in Brittany
- Moved the Saxon capital from Anhalt to Celle
- Modified the name lists for the Astures and and Cantabrian cultures
- Added province modifiers lowering movement speed, supply limits and taxes in the "Empty Quarter" (Rub' al Khali in Arab) at the centre of Southern Arabia to represent the desolate nature of it in comparison to other deserts
- The Subjugation CB will now be available before 800, but it will cost and require prestige as well as be retricted to those of a higher rank and the same culture group as their targets up until the start of the Viking Age
- Fixed a bug where Julius Nepos would systematically attempt to assasinate himself in the Nepos bookmark
- Replaced the vanilla flag for the Eastern Roman Empire, which came into use in the 13th century, with the Chi Rho which was used by Constantine
- Fixed Emperor Anastasius controlling the duchy of Campania
- Fixed Emperor Anastasius' nickname not working
- Fixed Odoacer holding the Iron Crown of Lombardy rather than the kings of Lombardy
- Added a Roman imperial regalia artifact based upon forum suggestions
- Added the imperial regalia as artifacts which can be sent to the ERE emperor through event with the victory of Odoacer
- Added three new loadingscreens
- Fixed the graphic for the "Go Travelling" ambition displaying oddly
- Added an unique graphic for the Franish Steel era
- Fixed 400+ years old character at start, both from Houses G.J Caesar, S.J Caesar and an Old Nubian
- Enabled the usage of the conversion diplomatic action and proselyte councillor action for Bastion of Faith religions towards Ancestral religions
- Allowed the Offensive Ancestral religions to use the conversion diplomatic action towards other religions if those have a low moral authority
- Modified the legions in a workaround to avoid the vanilla bug which prevents country-level titles from being disactivated
- Added an event for the foundation of the Benedictines
- Prevented Muslim Physicians from appearing before the Islamic Caliphate has been established
- Added a narrative flavour event about the formation of the Frankish Kingdom for other rulers
- No longer possible to find aqueducts in areas outside Roman influence
- Aqueducts should be slightly more likely to be found
- Added Juhuro cultural localisation
- Added a decision to form the empire of Oriens
- Miaphysites may now become vegetarians
2016-12-21 v0.9.9.1
-----------------
This release is save-game compatible with the previous version
MAJOR:
- Added a new government type: Legion government type for the legions, based upon the government in BTWK (credits to the BTWK team)
MINOR:
- Modified the culture and religion of the legion leader. The legion leader has now the culture and religion of the restaurer instead the roman culture.
- Fixed the issue with the Italian Prefecture having 20 000 in dignity rather than 200, which caused it to stay the primary title even though the holders held empires or kingdoms
- Modified the Sassanid government type to prevent Zoroastrian characters outside the Sassanids from receiving it
- Solved the issue which caused temple vassals of the Sassanids to have the wrong holding type
- Changed a few flags for some provinces and titles
- Fixed the issue with holders of the court poet honorary title immediately losing it and the title being available to all cultures
- Prevented characters at war from asking for religious conversion
- Prisoners will no longer always accept to convert
- Added decisions to create the Arian Papacy for Arians, to elevate the Bishop of Avila as a Priscillian and to centralise the Cult of the Serpent as a Sethian
- Prevented the Victory of Theodoric against Italy event from appearing after a white peace rather than a victory
- Fixed the decision of the establishment of a High Patriarch for the Adoptionist religion being for Apollinarianism rather than Adoptionism
- Made the Ostrogoths into a kingdom to solve the issues when Italy is conquered and for a more accurate setup
- Fixed wrong capital locations for a number of duchies in the kingdoms of Gaetulia and Garamantes
- Integrated Ancient Religions v0.38.2 "Egeria", for compatibility with 2.6.2
- Forming the Anubis Guard now requires holding the empire of Africa
2016-10-16 v0.9.9
-----------------
This release is not save-game compatible with previous versions, due to the map changes
MAJOR:
- Compatibility with vanilla 2.6.2
- Greatly expanded history in a variety of regions, with new Frankish tribes, minor realms replacing Mauretaniania and the Cushites and a new setup in India, see the dev diary for a general overview: http://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-presentation-info-news-links.829142/page-6#post-21825471
- Added a new government type: Sassanid government type for the Sassanids based on historical research on Persia
- Reworked many colours across the map, based upon: https://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-project-colouring-the-world.915304/
- Overhauled the map of Mesopotamia and Western Persia, see on: http://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-presentation-info-news-links.829142/page-4#post-21192710
- Ported over a religious tolerance system from Lux Invicta (credits to the team, thanks to Numahr for advice and recommendation)
- Disabled the vanilla religious conversion actions
- Added targeted decisions to convert vassals or prisoners, or convert to the religion of a spouse, consort or concubine
- Added a set of religious tolerance laws
- Modified the likelyhood of provinces and rulers converting based upon laws and mentalities
- Divided the religions in five different categories based upon mentalities:
- Proselyte, good at converting others well but vulnerable to conversion from other branches within same religious group
- Ancestral, bad at converting others and very vulnerable to conversion from others
- Bastion of the Faith, bad at converting others but resistant against conversion from others
- Communitarian
- Sectarian
- Added decisions for powerful rulers to restore the Western Roman Empire or the Eastern Roman Empire with associated events
MINOR:
- Integrated Ancient Religions v0.38.1 "Actaeon", for compatibility with 2.6.1
- Disabled the Hellenism, Kemetism and Celtic revival events from ACR
- Removed the Promothean and Titan heresies from ACR
- Added the tribal Nasamones in Africa and changed the dejure of the local area to fit it
- Redesigned the dejure structure of Yemen and reworked Socotra
- Added characters to Constantinian, Syagrii, Ancii, Justinian, Vandalic, Aurelian, Vespasian, Severan, Basiliscan, Neposian and Theodosian dynasties
- Reworked Armorica to a more historical setup
- Reworked the vassals of Soissons to fit the old Roman provincial setup
- Tweaked the governments in East Africa
- Added 6 Monophysite provinces in Arabia
- Replaced ahistorical legions with historical ones: V Iovia (Moesia Superior), IV Flavia Felix (Moesia Superior), V Macedonica (Moesia)
- Moved III Augusta out of Northern Numidia and station it in Numidia Militania instead
- Added a rough Spanish translation of the installer
- Updated conditions for restoring most legions: you have to control the legion's home-duchy and be its dejure king
- Allowed female rulers to restore historical legions
- Improved the loading tips
- Improved bookmarks and era character descriptions
- Deepened Root West religion with reformation and holy order, courtesy of TurtleShroom
- Renamed 'Anglo' culture to 'Angle'
- Added some cultural localization for Old Frisian, by aap5454
- Removed the "Convert a Province" ambition that wasn't intended to be in the mod
- Added missing wealth check for Roman Reconquest CBs
- Moved the Insular holy site of Canterbury towards St. Albans
- Integrated the Nephew to the Purple sub-mod, courtesy of Sarcastik, see on: https://forum.paradoxplaza.com/forum/index.php?threads/submod-nephew-to-the-purple-v1-0.924148/
- Restricted WRE rulers from forming the empire of Italia