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Plugin hoisting occurs when a master plugin has a non-master plugin as a master. In this case, the game will load the non-master immediately before the earliest master that depends on it (or between it and the previous master if there are multiple non-masters to hoist).
In this scenario, LOOT will encounter a cyclic interaction error as it tries to enforce both the masters-load-before-non-masters rule, and the plugin-masters-before-plugin rule. While this is an edge case, LOOT shouldn't error out unnecessarily.
Supporting this will require updating to libloadorder 12, which introduces support for plugin hoisting and requires that edits to the load order represent the hoisting that the game would otherwise do at runtime.
The text was updated successfully, but these errors were encountered:
Plugin hoisting occurs when a master plugin has a non-master plugin as a master. In this case, the game will load the non-master immediately before the earliest master that depends on it (or between it and the previous master if there are multiple non-masters to hoist).
In this scenario, LOOT will encounter a cyclic interaction error as it tries to enforce both the masters-load-before-non-masters rule, and the plugin-masters-before-plugin rule. While this is an edge case, LOOT shouldn't error out unnecessarily.
Supporting this will require updating to libloadorder 12, which introduces support for plugin hoisting and requires that edits to the load order represent the hoisting that the game would otherwise do at runtime.
The text was updated successfully, but these errors were encountered: