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CMakeLists.txt
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cmake_minimum_required(VERSION 3.8)
project(r-type)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
if (WIN32)
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/SFML")
link_directories("${CMAKE_SOURCE_DIR}/SFML/bin")
elseif (APPLE)
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/SFML-osx-clang")
set(CMAKE_MACOSX_RPATH 1)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -gdwarf-3")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -gdwarf-3")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -gdwarf-3")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -gdwarf-3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")
else()
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/SFML-Linux")
link_directories("${CMAKE_SOURCE_DIR}/SFML-Linux/lib")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")
endif (WIN32)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
include_directories("${PROJECT_BINARY_DIR}" "include")
find_package(SFML 2 COMPONENTS system window graphics audio REQUIRED)
include_directories(${SFML_INCLUDE_DIR} ${PROJECT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/thor-v2.0-sdk/thor-v2.0-sdk/include
${CMAKE_SOURCE_DIR}/thor-v2.0-sdk/thor-v2.0-sdk/extlibs/aurora/include)
set(SOURCE_FILES
src/Entity.cpp
src/Player.cpp
src/main.cpp
src/Animation.cpp
src/Bg.cpp
src/Core/MenuCore.cpp
src/Level/Space.cpp
src/Level/Underwater.cpp
src/Bullet.cpp
src/Enemy.cpp
src/Handler/MenuHandler.cpp
src/Weapon.cpp
src/TextureManager.cpp
src/Parsing.cpp
src/HUD.cpp
src/Button.cpp
src/SplashScreen.cpp
src/Core/GameCore.cpp
src/Handler/GameHandler.cpp
src/Level/ALevel.cpp
src/Level/SpaceCemetery.cpp
src/Level/Horizon.cpp
src/Handler/MenuInGameHandler.cpp
src/Level/DeepSpace.cpp
src/Core/MenuInGameCore.cpp
src/PowerUp.cpp
src/Static/PreGame.cpp
src/Handler/WinScreenHandler.cpp
src/Core/WinScreenCore.cpp
src/Core/GameOverScreenCore.cpp
src/Handler/GameOverScreenHandler.cpp
src/Core/OptionsCore.cpp
src/Handler/OptionsHandler.cpp
src/Core/CreditsCore.cpp
src/Handler/CreditsHandler.cpp)
file(GLOB SOURCE_SELBA ${PROJECT_SOURCE_DIR}/src/SelbaWardSrc/*.cpp ${PROJECT_SOURCE_DIR}/src/SelbaWardSrc/*.inl)
file(GLOB SOURCE_SELBA_HPP ${PROJECT_SOURCE_DIR}/include/SelbaWard/*.hpp)
set(HEADER_FILES
include/IEntity.h
include/Entity.h
include/Player.h
include/Animation.h
include/Core/MenuCore.hpp
include/Bg.h
include/Enum.h
include/Level/Space.h
include/Level/Underwater.h
include/Bullet.h
include/Enemy.h
include/TextureManager.h
include/Weapon.h
include/Handler/MenuHandler.h
include/Static/WindowProperties.h
include/HUD.h
include/Parsing.h
include/Button.h
include/SelbaWard.hpp
include/SplashScreen.h
include/Core/GameCore.h
include/Handler/GameHandler.h
include/Core/GameOverScreenCore.h
include/Handler/GameOverScreenHandler.h
include/Level/ALevel.h
include/Static/static_constructor.h
include/Static/PreGame.h
include/Level/SpaceCemetery.h
include/Level/Horizon.h
include/Handler/MenuInGameHandler.h
include/Level/DeepSpace.h
include/Core/MenuInGameCore.h
include/PowerUp.h
include/Core/OptionsCore.h
include/Handler/OptionsHandler.h
include/Core/CreditsCore.h
include/Handler/CreditsHandler.h
include/Core/MenuInGameCore.h
include/PowerUp.h
include/Handler/WinScreenHandler.h
include/Core/WinScreenCore.h)
add_executable(r-type ${SOURCE_FILES} ${HEADER_FILES} ${SOURCE_SELBA} ${SOURCE_SELBA_HPP})
target_link_libraries(r-type ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
add_subdirectory(thor-v2.0-sdk/thor-v2.0-sdk)
target_link_libraries(r-type thor)
add_custom_command(TARGET r-type PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/ressources $<TARGET_FILE_DIR:r-type>/ressources)
if (WIN32)
add_custom_command(TARGET r-type PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/SFML/bin $<TARGET_FILE_DIR:r-type>)
endif ()