v0.6.2
This contains only a single change that was preventing a SceneGraph
from being rendered on WebGL.
- Update
GLSLGenerator
uniform delegates to only add to theShader.paremeters
only when has its value used in the
source. Due to some static conditions some uniforms may not be used while still being defined in theparamters
list.
When creating aShaderProgram
with WebGL, it would throw shader compilation error due to not finding in the glsl
source. This was preventing aSceneGraph
from being rendered on the Web due to the default 3D model shader.