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Timing is reset on map move #3

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IvanSanchez opened this issue Jan 17, 2017 · 0 comments
Open

Timing is reset on map move #3

IvanSanchez opened this issue Jan 17, 2017 · 0 comments

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@IvanSanchez
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Whenever the map is moved, the animation of all arrows resets: if a spark is in the middle of a long arc, moving the map will reset it back to the beginning of the arc instantaneously.

It would be better if the position of the arrows/sparks would be consistent. I suggest adding some kind of timer, or a global counter for the number of frames rendered. Then base the position of the arrows/sparks based on that.

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