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VideoParser.h
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VideoParser.h
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/*
* Copyright 1993-2014 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
#ifndef NV_VIDEO_PARSER
#define NV_VIDEO_PARSER
#include "dynlink_nvcuvid.h"
#include <iostream>
class FrameQueue;
class VideoDecoder;
// Wrapper class around the CUDA video-parser API.
// The video parser consumes a video-data stream and parses it into
// a) Sequences: Whenever a new sequence or initial sequence header is found
// in the video stream, the parser calls its sequence-handling callback
// function.
// b) Decode segments: Whenever a a completed frame or half-frame is found
// the parser calls its picture decode callback.
// c) Display: Whenever a complete frame was decoded, the parser calls the
// display picture callback.
//
class VideoParser
{
public:
// Constructor.
//
// Parameters:
// pVideoDecoder - pointer to valid VideoDecoder object. This VideoDecoder
// is used in the parser-callbacks to decode video-frames.
// pFrameQueue - pointer to a valid FrameQueue object. The FrameQueue is used
// by the parser-callbacks to store decoded frames in it.
VideoParser(VideoDecoder *pVideoDecoder, FrameQueue *pFrameQueue, CUVIDEOFORMATEX *pFormat);
private:
// Struct containing user-data to be passed by parser-callbacks.
struct VideoParserData
{
VideoDecoder *pVideoDecoder;
FrameQueue *pFrameQueue;
};
// Default constructor. Don't implement.
explicit
VideoParser();
// Copy constructor. Don't implement.
VideoParser(const VideoParser &);
// Assignement operator. Don't implement.
void
operator= (const VideoParser &);
// Called when the decoder encounters a video format change (or initial sequence header)
// This particular implementation of the callback returns 0 in case the video format changes
// to something different than the original format. Returning 0 causes a stop of the app.
static
int
CUDAAPI
HandleVideoSequence(void *pUserData, CUVIDEOFORMAT *pFormat);
// Called by the video parser to decode a single picture
// Since the parser will deliver data as fast as it can, we need to make sure that the picture
// index we're attempting to use for decode is no longer used for display
static
int
CUDAAPI
HandlePictureDecode(void *pUserData, CUVIDPICPARAMS *pPicParams);
// Called by the video parser to display a video frame (in the case of field pictures, there may be
// 2 decode calls per 1 display call, since two fields make up one frame)
static
int
CUDAAPI
HandlePictureDisplay(void *pUserData, CUVIDPARSERDISPINFO *pPicParams);
VideoParserData oParserData_; // instance of the user-data we have passed into the parser-callbacks.
CUvideoparser hParser_; // handle to the CUDA video-parser
friend class VideoSource;
};
std::ostream &
operator << (std::ostream &rOutputStream, const CUVIDPARSERDISPINFO &rParserDisplayInfo);
#endif // NV_VIDEO_PARSER