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en-game.go
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en-game.go
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package amiibo
import (
"crypto/md5"
"encoding/json"
"fmt"
"path/filepath"
"reflect"
"strconv"
"strings"
"time"
"github.com/google/uuid"
"golang.org/x/text/language"
)
var _ Software = (&ENGGame{})
// ENGGame is a formatted ENGChartGame and ENGChartItem.
type ENGGame struct {
// Available is the Nintendo game availability status.
Available bool `json:"available"`
// Description is the verbose description for the Nintendo game product.
Description string `json:"description"`
// LastModified is the formatted timestamp when the dataset was modified by Nintendo of America.
LastModified time.Time `json:"last_modified"`
// Name is the official name of the Nintendo game product.
//
// Name can contain unicode.
Name string `json:"name"`
// Path is the relative path to the Nintendo game product details.
Path string `json:"path"`
// Product is the product classification of the Nintendo software item.
Product string `json:"product"`
// ProductImage is the image data for the Nintend software product.
ProductImage *Image `json:"product_image,omitempty"`
// ProductImageURL is the direct URL to the Nintendo software product image.
ProductImageURL string `json:"product_image_url"`
// ReleaseDate is the formatted timestamp of the Nintendo software release date.
ReleaseDate time.Time `json:"release_date"`
// Title is the title for the Nintendo Amiibo product.
Title string `json:"title"`
// URL is the direct URL to the Nintendo Amiibo software page.
URL string `json:"url"`
// UUID is the UUID for the product given by Nintendo.
UUID uuid.UUID `json:"uuid"`
}
// AddENGChartGame adds the contents of a ENGChartGame to the ENGGame.
func (e *ENGGame) AddENGChartGame(v *ENGChartGame) (err error) {
var available bool
available, err = strconv.ParseBool(v.IsReleased)
if err != nil {
return
}
e.Available = available
e.Name = v.Name
if reflect.ValueOf(v.Path).IsZero() {
e.Path = v.Path
}
var releaseDate time.Time
releaseDate, _ = time.Parse("2006-01-02", v.ReleaseDateMask)
if err == nil {
e.ReleaseDate = releaseDate
}
e.Product = strings.ToLower(v.Type)
e.ProductImageURL = strings.ReplaceAll((NintendoURL + v.Image), " ", "%20")
var UUID uuid.UUID
UUID, err = uuid.Parse(v.ID)
if err != nil {
return
}
if reflect.ValueOf(e.URL).IsZero() {
e.URL = strings.ReplaceAll((NintendoURL + v.URL), " ", "%20")
}
e.UUID = UUID
return
}
// AddENGChartItem adds the contents of a ENGChartItem to the ENGGame.
func (e *ENGGame) AddENGChartItem(v *ENGChartItem) (err error) {
e.Description = v.Description
var lastModified time.Time
lastModified = time.Unix(0, (v.LastModified * int64(time.Millisecond)))
e.LastModified = lastModified
if reflect.ValueOf(v.Path).IsZero() {
e.Path = v.Path
}
e.Title = v.Title
if reflect.ValueOf(e.URL).IsZero() {
e.URL = strings.ReplaceAll((NintendoURL + v.URL), " ", "%20")
}
return
}
// GetAvailable returns the ENGGame availability.
func (e ENGGame) GetAvailable() bool {
return time.Now().After(e.ReleaseDate)
}
// GetID returns the ENGGame ID.
func (e ENGGame) GetID() string {
return strings.TrimSuffix(filepath.Base(e.URL), ".html")
}
// GetLanguage returns the ENGGame language.
func (e ENGGame) GetLanguage() language.Tag {
return language.English
}
// GetName returns the ENGGame name.
func (e ENGGame) GetName() string {
return e.Name
}
// GetNameAlternative returns the ENGGame name alternative.
func (e ENGGame) GetNameAlternative() string {
return e.Name
}
// GetMD5 returns the ENGGame MD5.
func (e ENGGame) GetMD5() (MD5 string, b []byte, err error) {
b, err = marshal(&e, json.Marshal)
if err != nil {
return
}
MD5 = fmt.Sprintf("%x", md5.Sum(b))
return
}
// GetReleaseDate returns the ENGGame release date.
func (e ENGGame) GetReleaseDate() time.Time {
return e.ReleaseDate
}
// GetURL returns the ENGGame URL.
func (e ENGGame) GetURL() string {
return e.URL
}
// GetENGGameProductImage gets the product image for the ENGGame.
func GetENGGameProductImage(ENGGame *ENGGame) (err error) {
var v Image
v, err = GetImage(ENGGame.ProductImageURL)
if err != nil {
return
}
ENGGame.ProductImage = &v
return
}
// NewENGGame returns a ENGGame.
func NewENGGame(ENGChartGame *ENGChartGame, ENGChartItem *ENGChartItem) (v ENGGame, err error) {
var ok bool
ok = ENGChartGame.GetID() == ENGChartItem.GetID()
if !ok {
err = fmt.Errorf("ENGChartGame != ENGChartItem")
}
if err != nil {
return
}
err = v.AddENGChartGame(ENGChartGame)
if err != nil {
return
}
err = v.AddENGChartItem(ENGChartItem)
if err != nil {
return
}
return
}
// ReadENGGame reads a ENGGame from disc.
func ReadENGGame(dir string, filename string) (v ENGGame, err error) {
err = readJSONFile(dir, filename, &v)
return v, err
}
// WriteENGGame writes a ENGGame to disc.
func WriteENGGame(dir string, filename string, v *ENGGame) (fullpath string, err error) {
fullpath, err = writeJSONFile(dir, filename, v)
return
}