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SDL3: Problem Summary #12609

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PulpFiction98 opened this issue Mar 22, 2025 · 1 comment
Open

SDL3: Problem Summary #12609

PulpFiction98 opened this issue Mar 22, 2025 · 1 comment

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@PulpFiction98
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window:
1. When creating a renderer using d3d11, consecutive persent target textures may experience frame loss.
Linux:
1.if the OpenGL development library is not installed when compiling sdl3 and the
OpenGL renderer cannot be found, Vulkan is default. However, Vulkan is not installed on my computer, but
the pointer returns normally. At this time, the renderer was not actually created successfully, and the
size, width, and height of the sdl window were always set to 1. When obtaining the sdl event below,
an x server error was reported and the program crashed.

https://github.com/PulpFiction98/SDLBugDemo
The minimum test samples for SDL2 and SDL3 are both included here. Whether on a Windows or Linux system, you can use the Rider IDE to open the project (. sln file).
Then select the project you want to run in the upper right corner, SDL2 or SDL3.
Please note that the SDL3. dll or libSDL3. so file needs to be placed in \bin\Debug\net9.0 of the project before running.
The steps to use Rider IDE can be found in #12221 see.

@PulpFiction98
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PulpFiction98 commented Mar 22, 2025

For your convenience in viewing the issue, I have closed all previous related questions.Thank you for your work.
@slouken

#12503
#12592
#11885

@PulpFiction98 PulpFiction98 marked this as a duplicate of #12503 Mar 22, 2025
@PulpFiction98 PulpFiction98 marked this as a duplicate of #12592 Mar 22, 2025
@PulpFiction98 PulpFiction98 marked this as a duplicate of #11885 Mar 22, 2025
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