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Forced slowdown in Legend of Legaia hyper arts, items and magic? #515
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Does this still happen ? I believe this is a counting issue just like how some games suffer from this. |
Haven't tried lately, (my pi is collecting dust for some months), I will try it probably on next Sunday, and post update. Sorry for the late reply. |
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The issue also occurs in standalone PCSX-ReARMed, even with unai renderer.
Description
Its not a major issue, yet an annoying one. In this game (scus version) while in combat you can execute hyper arts, spirit and magic summoning all appear to have an initial slowdown which desyncs the audio from the image.
¿any idea how to solve this?
Steps to reproduce
Play the game with any renderer open-gl or dispmanx or unai, enter a combat and execute a "Hyper Art", use an Item, cast a Magic or use Spirit.
When did the behavior start?
Always.
Your device/OS/platform/architecture
Device pi zero W, pi 3 a+ and pi 3 b+
OS raspbian buster with retroarch 1.9.1 with Lakka nb (from 21-03-30) cores, Lakka nb and retropie 4.7.1
Logs (enable file logging and set log levels to DEBUG for core and frontend)
retroarch__2021_04_23__17_57_43.log
Screenshots (if needed for visual confirmation)
No
Others (save states and/or save files nearest to the affected area, compressed)
No
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