diff --git a/README.md b/README.md index 3229da9..4d281b6 100644 --- a/README.md +++ b/README.md @@ -36,10 +36,13 @@ The following screenshots were created using extreme values for the number of hu Tips and Tricks --------------- -* By default the script will delete all objects starting with `Spaceship` before generating a new spaceship. To disable this feature, remove or comment out the call to `reset_scene()` around line 735 in the main function. -* You can provide a seed to the `generate_spaceship()` function to always generate the same spaceship. For example, `generate_spaceship('michael')`. -* The `generate_spaceship()` function takes many more parameters that affect the generation process. Try playing with them! +* The seeds used for generating random geometry and materials default to random integers, +but you can replace these with any string. Different seeds are chosen every time you create +a new spaceship, but they do not change when you edit the parameters for regenerating the +current spaceship (unless you change them). * You can replace the textures with your own ones. All textures are applied using global-space cube UVs. `hull_normal.png` is a normal map that adds extra surface "greebles". `hull_lights_diffuse.png` is an additive diffuse texture to set the color of the window lights. `hull_lights_emit.png` is an emissive texture to make the windows glow in darkness. +* Unfortunately, the emissive materials don’t look so good in the Eevee renderer. For +best results, use Cycles. Credits ------- @@ -47,7 +50,7 @@ Written for fun as part of the [/r/proceduralgeneration](https://www.reddit.com/ Released under the [MIT License]. -Authored and maintained by Michael Davies. +Originally authored by Michael Davies, this version adapted by Lawrence D’Oliveiro. > GitHub [@a1studmuffin](https://github.com/a1studmuffin) > Twitter [@butterparty](https://twitter.com/butterparty)