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app_state.c
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app_state.c
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#include "app_state.h"
#include "arduino.h"
App* app_alloc() {
App* app = malloc(sizeof(App));
app->storage = furi_record_open(RECORD_STORAGE);
app->notification = furi_record_open(RECORD_NOTIFICATION);
//Turn backlight on, believe me this makes testing your app easier
notification_message(app->notification, &sequence_display_backlight_on);
app->scene_manager = scene_manager_alloc(&fcom_scene_manager_handlers, app);
app->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(app->view_dispatcher, fcom_custom_callback);
// Wire back button to scene manager
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, fcom_back_event_callback);
//Allocate our submenu and add the view
app->submenu = submenu_alloc();
app->dialog = dialog_ex_alloc();
app->dialog_header = furi_string_alloc();
app->dialog_text = furi_string_alloc();
app->text_input = text_input_alloc();
app->file_path = furi_string_alloc();
app->file_browser = file_browser_alloc(app->file_path);
app->text_box = text_box_alloc();
app->text_box_store = furi_string_alloc();
app->text_box_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
app->dmcomm_input_stream = furi_stream_buffer_alloc(256, 1);
app->dmcomm_output_stream = furi_stream_buffer_alloc(256, 1);
file_browser_configure(app->file_browser, "*", NULL, true, false, &I_badusb_10px, true);
view_dispatcher_add_view(
app->view_dispatcher, FcomMainMenuView, submenu_get_view(app->submenu));
view_dispatcher_add_view(
app->view_dispatcher, FcomReadCodeView, dialog_ex_get_view(app->dialog));
view_dispatcher_add_view(
app->view_dispatcher, FcomSendCodeView, dialog_ex_get_view(app->dialog));
view_dispatcher_add_view(
app->view_dispatcher, FcomKeyboardView, text_input_get_view(app->text_input));
view_dispatcher_add_view(
app->view_dispatcher, FcomSerialView, text_box_get_view(app->text_box));
view_dispatcher_add_view(
app->view_dispatcher, FcomFileSelectView, file_browser_get_view(app->file_browser));
app->dmcomm_run = true;
app->dcomm_thread = furi_thread_alloc();
furi_thread_set_context(app->dcomm_thread, app);
furi_thread_set_priority(app->dcomm_thread, FuriThreadPriorityHigh);
furi_thread_set_stack_size(app->dcomm_thread, 8 * 1024);
furi_thread_set_name(app->dcomm_thread, "DMCOMMWorker");
//furi_thread_set_callback(app->dcomm_thread, dmcomm_reader);
furi_thread_set_callback(app->dcomm_thread, fcom_thread);
furi_thread_start(app->dcomm_thread);
return app;
}
AppState* app_state_alloc() {
AppState* state = malloc(sizeof(AppState));
// Allocate and start dcomm
state->result_code[0] = 0;
state->current_code[0] = 0;
state->file_name_tmp[0] = 0;
state->r_code = furi_string_alloc();
state->s_code = furi_string_alloc();
state->save_code_return_scene = FcomMainMenuScene;
return state;
}
void app_quit(App* app) {
scene_manager_stop(app->scene_manager);
}
void app_free(App* app) {
furi_assert(app);
// Terminate our dmcomm thread
app->dmcomm_run = false;
dmcomm_sendcommand(app, "0\n"); // force a loop for fast exit
furi_thread_join(app->dcomm_thread);
furi_thread_free(app->dcomm_thread);
furi_mutex_free(app->text_box_mutex);
furi_stream_buffer_free(app->dmcomm_input_stream);
furi_stream_buffer_free(app->dmcomm_output_stream);
free(app->state);
view_dispatcher_remove_view(app->view_dispatcher, FcomMainMenuView);
view_dispatcher_remove_view(app->view_dispatcher, FcomReadCodeView);
view_dispatcher_remove_view(app->view_dispatcher, FcomSendCodeView);
view_dispatcher_remove_view(app->view_dispatcher, FcomKeyboardView);
view_dispatcher_remove_view(app->view_dispatcher, FcomSerialView);
view_dispatcher_remove_view(app->view_dispatcher, FcomFileSelectView);
submenu_free(app->submenu);
dialog_ex_free(app->dialog);
furi_string_free(app->dialog_header);
furi_string_free(app->dialog_text);
text_input_free(app->text_input);
furi_string_free(app->file_path);
file_browser_free(app->file_browser);
text_box_free(app->text_box);
furi_string_free(app->text_box_store);
scene_manager_free(app->scene_manager);
view_dispatcher_free(app->view_dispatcher);
notification_message(app->notification, &sequence_reset_rgb);
//furi_thread_flags_wait(0, FuriFlagWaitAny, 300);
furi_record_close(RECORD_NOTIFICATION);
app->notification = NULL;
furi_record_close(RECORD_STORAGE);
app->storage = NULL;
free(app);
}