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I like using 16x16 sprites, and don't like using the 3X assets in my game. However, RPG Maker MV needs 48x48 tiles when using the map tool.
1. Find a tool to change the game resolution.
2. Create a plugin to replace the default paths for images, to allow the editor to work while not including those files for the final game.
3. Create a tool to watch a folder and resize images into the correct RMMV folder. (Probably webpack with --watch; gulp would be lighter but it's trending down at the moment.)
I like using 16x16 sprites, and don't like using the 3X assets in my game. However, RPG Maker MV needs 48x48 tiles when using the map tool.