You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The guaranteed way is to put box2d.js itself and your code inside a function. Then when that function exits, only things you keep holding on to are reachable by the JS engine, and it will eventually GC all the rest.
I made an online game by using box2d.js on server side.
one vs battle is a new box2d world. While battle end, I release b2d world by destory.
b2d.destroy(this.world);
But the memory still increase by 40M(almost 150+ b2body).
what the best way to release the memory of box2d world and all bodies?
The text was updated successfully, but these errors were encountered: