Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pathfinding in deadzone drifter quest #144

Open
AmkG opened this issue Jun 16, 2020 · 2 comments
Open

Pathfinding in deadzone drifter quest #144

AmkG opened this issue Jun 16, 2020 · 2 comments

Comments

@AmkG
Copy link
Contributor

AmkG commented Jun 16, 2020

So I have a clear path from Yllviela Fortress to Wujung City:

Screenshot from 2020-06-16 15-58-43

The path from Castle Niemi to Wujung City got hit by #143 so I could not clear that, which is why the zigzag.

But for some reason the game still thinks I do not have a cleared path to Wujung City:
Screenshot from 2020-06-16 15-59-05

@jwvhewitt
Copy link
Owner

Weird. Could you send me the save file? I am in the middle of running final exams but will take a look at it when I can.

@AmkG
Copy link
Contributor Author

AmkG commented Jun 16, 2020

And yes Long Road Logistics knows it:

Screenshot from 2020-06-16 16-10-05

Here's the savefile:
rpg_Sair.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants