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Implement Weapon Powerups #154

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mcdenhoed opened this issue Aug 30, 2017 · 2 comments
Open

Implement Weapon Powerups #154

mcdenhoed opened this issue Aug 30, 2017 · 2 comments

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@mcdenhoed
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Would be cool to have "powerup" items fly around that you can pick up.

Power up ideas:

  • Bullets that shoot asteroids without dying
  • Shooting 2 at once in the same direction (this could be persistent, like in star fox)
  • Shooting 3 or 5 or so at slightly different angles
  • Lowered cooldown
  • Longer bullet time-out
@johnthagen
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johnthagen commented Aug 30, 2017

I had a story based power-up idea as well. Basically you "find" Kara, perhaps in some kind of escape pod. When you pick her up, she provides some kind of a power-up. Maybe an "auto-turret" that shoots different colored bullets at nearby asteroids.

This could be demo'd before levels (#134), but ideally would mesh best with levels.
Relates to #15.

@johnthagen johnthagen changed the title Implement Powerups Implement Weapon Powerups Aug 30, 2017
@mcdenhoed
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Initial implementation here: https://github.com/johnthagen/rust-belt/tree/powerups

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