Skip to content

Stack trace get mangled when using multiple levels of logged types #11

@johanclasson

Description

@johanclasson
  • Register Type1 and Type2 as logged types
  • Let Type1 take in a dependency of Type2
  • Call method that throws exception in Type2 from Type1.
  • Examine stack traces in produced logs.

Possibly a bug from Unity.Interception...?
Only appears if catching and rethrowing in Type1?

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions