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konami.js
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konami.js
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/*
* Konami-JS ~
* :: Now with support for touch events and multiple instances for
* :: those situations that call for multiple easter eggs!
* Code: http://konami-js.googlecode.com/
* Examples: http://www.snaptortoise.com/konami-js
* Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
* Version: 1.4.1 (3/1//2013)
* Licensed under the GNU General Public License v3
* http://www.gnu.org/copyleft/gpl.html
* Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser
*/
var Konami = function(callback) {
var konami= {
addEvent:function ( obj, type, fn, ref_obj )
{
if (obj.addEventListener)
obj.addEventListener( type, fn, false );
else if (obj.attachEvent)
{
// IE
obj["e"+type+fn] = fn;
obj[type+fn] = function() { obj["e"+type+fn]( window.event,ref_obj ); }
obj.attachEvent( "on"+type, obj[type+fn] );
}
},
input:"",
pattern:"38384040373937396665",
load: function(link) {
this.addEvent(document,"keydown", function(e,ref_obj) {
if (ref_obj) konami = ref_obj; // IE
konami.input+= e ? e.keyCode : event.keyCode;
if (konami.input.length > konami.pattern.length) konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
if (konami.input == konami.pattern) {
konami.code(link);
konami.input="";
return;
}
},this);
this.iphone.load(link);
},
code: function(link) { window.location=link},
iphone:{
start_x:0,
start_y:0,
stop_x:0,
stop_y:0,
tap:false,
capture:false,
orig_keys:"",
keys:["UP","UP","DOWN","DOWN","LEFT","RIGHT","LEFT","RIGHT","TAP","TAP"],
code: function(link) { konami.code(link);},
load: function(link){
this.orig_keys = this.keys;
konami.addEvent(document,"touchmove",function(e){
if(e.touches.length == 1 && konami.iphone.capture==true){
var touch = e.touches[0];
konami.iphone.stop_x = touch.pageX;
konami.iphone.stop_y = touch.pageY;
konami.iphone.tap = false;
konami.iphone.capture=false;
konami.iphone.check_direction();
}
});
konami.addEvent(document,"touchend",function(evt){
if (konami.iphone.tap==true) konami.iphone.check_direction(link);
},false);
konami.addEvent(document,"touchstart", function(evt){
konami.iphone.start_x = evt.changedTouches[0].pageX;
konami.iphone.start_y = evt.changedTouches[0].pageY;
konami.iphone.tap = true;
konami.iphone.capture = true;
});
},
check_direction: function(link){
x_magnitude = Math.abs(this.start_x-this.stop_x);
y_magnitude = Math.abs(this.start_y-this.stop_y);
x = ((this.start_x-this.stop_x) < 0) ? "RIGHT" : "LEFT";
y = ((this.start_y-this.stop_y) < 0) ? "DOWN" : "UP";
result = (x_magnitude > y_magnitude) ? x : y;
result = (this.tap==true) ? "TAP" : result;
if (result==this.keys[0]) this.keys = this.keys.slice(1,this.keys.length);
if (this.keys.length==0) {
this.keys=this.orig_keys;
this.code(link);
}
}
}
}
typeof callback === "string" && konami.load(callback);
if(typeof callback === "function") {
konami.code = callback;
konami.load();
}
return konami;
};