Combined race scripts #61
Replies: 7 comments
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This may be possible generally, but this project focuses on melee mode, where each race will start with just the town hall and 4 workers. This project is freely licensed, so you are welcome to use it as the basis for scripts that meet your particular needs if that is helpful to you. |
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I've been working on Hybrid Scripts for Raynor's Raiders. |
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That makes sense. I've not done what you are doing where a single script is controlling units from multiple factions in a campaign. It might be easier to start from a blank script using PyAI or a similar tool rather than attempting to adapt BWMetaAI for this purpose. |
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I have had some limited success with this idea. I can get the Protoss faction I programmed to Build Goliaths, Marines, and Wraiths. My latest headache has been the Protoss Supply Blocking themselves by not realizing they can build new Terran Supply Depots. If a Script telling them they should build 8 Dragoons and 8 Goliaths gets supply blocked because they don't know they can build new Supply Depots they will stop producing Goliaths and Dragoons as well. |
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More progress. The Protoss will research more stuff, but they are slow and inefficient. I'd like you to look at my code. |
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I created a fork. I have a crash I am trying to Diagnose. |
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I created my own fork I'd like you to look at. |
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Is there a way to program the scripts that if they have another race's buildings. (Protoss with Terran Buildings included) The Protoss could do combined attack strategies leveraging two forces?
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