{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":416101763,"defaultBranch":"main","name":"save_and_load_demo","ownerLogin":"jhlothamer","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2021-10-11T22:12:14.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/30469760?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1695828817.0","currentOid":""},"activityList":{"items":[{"before":"7f74a5035159455299511a6675b8b4ca47697bdd","after":"5637efe0c4efb770dea71d351a38c236895f5bec","ref":"refs/heads/main","pushedAt":"2024-03-24T15:43:14.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"Create FUNDING.yml","shortMessageHtmlLink":"Create FUNDING.yml"}},{"before":"9cbe2b2a528fb949f535d577e4f9308826866dcb","after":"bd9d862ccf19fdf3ffeb6ffb34c6290b5705c49c","ref":"refs/heads/godot4.1","pushedAt":"2023-12-05T13:36:11.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"fix bug with dynamic scenes by switching id/node paths so they could be re-used, introduce data migration due to this change","shortMessageHtmlLink":"fix bug with dynamic scenes by switching id/node paths so they could …"}},{"before":"077d3597de487bf0a8620a82a70b7ed5f8e12504","after":"9cbe2b2a528fb949f535d577e4f9308826866dcb","ref":"refs/heads/godot4.1","pushedAt":"2023-11-26T15:31:44.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"handle GameStateHelper nodes nested within a dynamic scene, switch bouncer example to test/show this working","shortMessageHtmlLink":"handle GameStateHelper nodes nested within a dynamic scene, switch bo…"}},{"before":"cb8413cd7a536a143f1722ae99073f9cce944242","after":"077d3597de487bf0a8620a82a70b7ed5f8e12504","ref":"refs/heads/godot4.1","pushedAt":"2023-09-27T15:34:43.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"fix minor format issue in readme","shortMessageHtmlLink":"fix minor format issue in readme"}},{"before":null,"after":"cb8413cd7a536a143f1722ae99073f9cce944242","ref":"refs/heads/godot4.1","pushedAt":"2023-09-27T15:33:37.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"update readme, fix all warnings","shortMessageHtmlLink":"update readme, fix all warnings"}},{"before":"f56b4886b86fb8a459d1e0bfdeea55750d117945","after":"7f74a5035159455299511a6675b8b4ca47697bdd","ref":"refs/heads/main","pushedAt":"2023-09-16T11:24:20.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"move game state service and transition manager to addons","shortMessageHtmlLink":"move game state service and transition manager to addons"}},{"before":"bb437fe6d9e43ef08be3eeab68226b0dd22f75de","after":"dcb5c47f1a1a8d9f32deab9fa104c91f497a0698","ref":"refs/heads/godot4","pushedAt":"2023-08-31T09:58:59.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"update readme","shortMessageHtmlLink":"update readme"}},{"before":"db901443ec2469f3ac5745d6ad1f60d3e181ea96","after":"bb437fe6d9e43ef08be3eeab68226b0dd22f75de","ref":"refs/heads/godot4","pushedAt":"2023-08-31T09:57:55.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"move Game State Service and Transition Manager to addons","shortMessageHtmlLink":"move Game State Service and Transition Manager to addons"}},{"before":"6bbdfc75925b33c9c494fc44d7d22088ccb9be22","after":"db901443ec2469f3ac5745d6ad1f60d3e181ea96","ref":"refs/heads/godot4","pushedAt":"2023-07-02T16:25:36.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"fix script file path in interaction scenes (but it was working anyway??? ¯\\_(ツ)_/¯) add example floor switch that uses a custom resource to demo saving game state for a resource (and make GameStateHelper node handle this case) Note: uses property path for property name e.g. CustRes:PropName","shortMessageHtmlLink":"fix script file path in interaction scenes (but it was working anyway…"}},{"before":"db605b8e0e495a613e84a2f2f1b50bd075d38e47","after":"6bbdfc75925b33c9c494fc44d7d22088ccb9be22","ref":"refs/heads/godot4","pushedAt":"2023-07-02T14:44:10.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"remove uneeded test scene","shortMessageHtmlLink":"remove uneeded test scene"}},{"before":"6bdde9a991fad827aeb1a90a56ee564a5c09d903","after":"db605b8e0e495a613e84a2f2f1b50bd075d38e47","ref":"refs/heads/godot4","pushedAt":"2023-07-02T14:42:50.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"fix scene change detection in game state service, stretch game on maximize and fix screenshot image sizes when window maximized","shortMessageHtmlLink":"fix scene change detection in game state service, stretch game on max…"}},{"before":"1e3601d65712e31ce96f897c4ab1d1c315409b6b","after":"f56b4886b86fb8a459d1e0bfdeea55750d117945","ref":"refs/heads/main","pushedAt":"2023-06-21T18:26:45.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"correct readme update","shortMessageHtmlLink":"correct readme update"}},{"before":"ea0625fc133085eac865084c7acd6c2f246426af","after":"6bdde9a991fad827aeb1a90a56ee564a5c09d903","ref":"refs/heads/godot4","pushedAt":"2023-06-21T18:26:04.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"update readme","shortMessageHtmlLink":"update readme"}},{"before":"76955316346bd00b67a568a0feb0a99e06a5930c","after":"1e3601d65712e31ce96f897c4ab1d1c315409b6b","ref":"refs/heads/main","pushedAt":"2023-06-21T18:25:43.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"update readme","shortMessageHtmlLink":"update readme"}},{"before":null,"after":"ea0625fc133085eac865084c7acd6c2f246426af","ref":"refs/heads/godot4","pushedAt":"2023-06-21T18:21:41.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"jhlothamer","name":"Jason Lothamer","path":"/jhlothamer","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/30469760?s=80&v=4"},"commit":{"message":"convert demo to Godot 4","shortMessageHtmlLink":"convert demo to Godot 4"}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAEHe64kQA","startCursor":null,"endCursor":null}},"title":"Activity · jhlothamer/save_and_load_demo"}