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.fscache

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::res://::1425761003
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character.xml::PackedScene::1422995685::
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character_sprites.xml::PackedScene::1422993807::
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icon.png::ImageTexture::1422710762::
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level_01.xml::PackedScene::1425761003::
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level_ground_element_01.xml::PackedScene::1422710762::
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::res://scripts::1425763137
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global.gd::GDScript::1425763137::
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input_states.gd::GDScript::1425763137::
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player.gd::GDScript::1425763137::
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touch_screen_button.gd::GDScript::1425763137::
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::res://textures::1425760985
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blue_square.png::ImageTexture::1422710762::
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gear.png::ImageTexture::1425760988::
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red_square.png::ImageTexture::1422710762::
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::res://textures/buttons::1423920971
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touch_jump.png::ImageTexture::1423920971::
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touch_jump_pressed.png::ImageTexture::1423920971::
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touch_left.png::ImageTexture::1423920971::
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touch_left_pressed.png::ImageTexture::1423920971::
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touch_right.png::ImageTexture::1423920971::
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touch_right_pressed.png::ImageTexture::1423920971::
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::res://textures/gbot::1423918886
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gBot_arm_l.png::ImageTexture::1422710762::
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gBot_arm_r.png::ImageTexture::1422710762::
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gBot_body.png::ImageTexture::1422710762::
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gBot_complete.png::ImageTexture::1422710762::
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gBot_foot_l.png::ImageTexture::1422710762::
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gBot_foot_r.png::ImageTexture::1422710762::
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gBot_forearm_l.png::ImageTexture::1422710762::
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gBot_forearm_r.png::ImageTexture::1422710762::
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gBot_head.png::ImageTexture::1422710762::
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gBot_hip.png::ImageTexture::1422710762::
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gBot_jaw.png::ImageTexture::1422710762::
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gBot_leg_l.png::ImageTexture::1422710762::
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gBot_leg_r.png::ImageTexture::1422710762::
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gBot_shin_l.png::ImageTexture::1422710762::
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gBot_shin_r.png::ImageTexture::1422710762::

.fuse_hidden0000017700000027

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<?xml version="1.0" encoding="UTF-8" ?>
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<resource_file type="PackedScene" subresource_count="5" version="2.0" version_name="Godot Engine v2.0.stable.official">
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<ext_resource path="res://scripts/player.gd" type="Script" index="0"></ext_resource>
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<ext_resource path="res://textures/blue_square.png" type="Texture" index="1"></ext_resource>
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<ext_resource path="res://character_sprites.xml" type="PackedScene" index="2"></ext_resource>
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<resource type="CapsuleShape2D" path="local://1">
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<real name="custom_solver_bias"> 0 </real>
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<real name="radius"> 40 </real>
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<real name="height"> 180 </real>
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</resource>
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<main_resource>
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<dictionary name="_bundled" shared="false">
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<string> "conn_count" </string>
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<string> "conns" </string>
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<int_array len="0"> </int_array>
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<string> "editable_instances" </string>
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<array len="0" shared="false">
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</array>
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<string> "names" </string>
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<string_array len="67">
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<string> "player" </string>
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<string> "input/pickable" </string>
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<string> "shapes/0/shape" </string>
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<string> "shapes/0/transform" </string>
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<string> "shapes/0/trigger" </string>
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<string> "collision/layers" </string>
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<string> "collision/mask" </string>
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<string> "mode" </string>
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<string> "mass" </string>
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<string> "friction" </string>
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<string> "bounce" </string>
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<string> "gravity_scale" </string>
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<string> "custom_integrator" </string>
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<string> "continuous_cd" </string>
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<string> "contacts_reported" </string>
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<string> "contact_monitor" </string>
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<string> "sleeping" </string>
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<string> "can_sleep" </string>
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<string> "velocity/linear" </string>
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<string> "velocity/angular" </string>
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<string> "damp_override/linear" </string>
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<string> "damp_override/angular" </string>
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<string> "script/script" </string>
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<string> "__meta__" </string>
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<string> "player_speed" </string>
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<string> "jumpforce" </string>
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<string> "acceleration" </string>
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<string> "air_acceleration" </string>
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<string> "extra_gravity" </string>
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<string> "RigidBody2D" </string>
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<string> "Camera2D" </string>
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<string> "offset" </string>
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<string> "anchor_mode" </string>
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<string> "rotating" </string>
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<string> "current" </string>
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<string> "zoom" </string>
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<string> "limit/left" </string>
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<string> "limit/top" </string>
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<string> "limit/right" </string>
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<string> "limit/bottom" </string>
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<string> "drag_margin/h_enabled" </string>
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<string> "drag_margin/v_enabled" </string>
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<string> "smoothing/enable" </string>
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<string> "smoothing/speed" </string>
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<string> "drag_margin/left" </string>
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<string> "drag_margin/top" </string>
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<string> "drag_margin/right" </string>
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<string> "drag_margin/bottom" </string>
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<string> "RayCast2D" </string>
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<string> "transform/pos" </string>
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<string> "enabled" </string>
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<string> "cast_to" </string>
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<string> "layer_mask" </string>
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<string> "type_mask" </string>
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<string> "rotate" </string>
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<string> "Node2D" </string>
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<string> "player_sprite" </string>
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<string> "visibility/visible" </string>
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<string> "texture" </string>
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<string> "Sprite" </string>
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<string> "player_sprite1" </string>
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<string> "transform/scale" </string>
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<string> "character_sprites" </string>
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<string> "CollisionShape2D" </string>
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<string> "shape" </string>
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<string> "trigger" </string>
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<string> "_update_shape_index" </string>
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</string_array>
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<string> "node_count" </string>
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<int> 8 </int>
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<string> "node_paths" </string>
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<array len="0" shared="false">
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</array>
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<string> "nodes" </string>
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<string> "variants" </string>
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<array len="35" shared="false">
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<bool> False </bool>
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<resource resource_type="Shape2D" path="local://1"> </resource>
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<matrix32> 1, -0, 0, 1, 4.64916e-06, -140.915 </matrix32>
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<dictionary shared="false">
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<string> "__editor_plugin_screen__" </string>
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<string> "2D" </string>
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<string> "version" </string>
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