/
MobCharacter.tscn
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/
MobCharacter.tscn
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[gd_scene load_steps=10 format=2]
[ext_resource path="res://MobCharacter.gd" type="Script" id=1]
[ext_resource path="res://dodge_assets/art/enemySwimming_1.png" type="Texture" id=2]
[ext_resource path="res://dodge_assets/art/enemySwimming_2.png" type="Texture" id=3]
[ext_resource path="res://dodge_assets/art/enemyWalking_1.png" type="Texture" id=4]
[ext_resource path="res://dodge_assets/art/enemyWalking_2.png" type="Texture" id=5]
[ext_resource path="res://dodge_assets/art/enemyFlyingAlt_1.png" type="Texture" id=6]
[ext_resource path="res://dodge_assets/art/enemyFlyingAlt_2.png" type="Texture" id=7]
[ext_resource path="res://MobShape.tscn" type="PackedScene" id=8]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
"loop": true,
"name": "swim",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
"loop": true,
"name": "walk",
"speed": 5.0
}, {
"frames": [ ExtResource( 6 ), ExtResource( 7 ) ],
"loop": true,
"name": "fly",
"speed": 5.0
} ]
[node name="MobCharacter" type="Area2D"]
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
rotation = -1.5708
scale = Vector2( 0.75, 0.75 )
frames = SubResource( 1 )
animation = "swim"
_sections_unfolded = [ "Transform" ]
[node name="CollisionShape2D" parent="." index="1" instance=ExtResource( 8 )]