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It appears that after installing this mod the HUD layer that controls conversations and quest objectives is bugged and gets turned invisible until you enter and exit a vehicle. This means new characters and fresh loads you cannot see quest objective markers or conversation choices until you get in and out of a vehicle. My full mod list
redscript
red4ext
archivexl
inputloader
tweakxl
CET
cyberarms patch
Improved traffic DDvanilla Plus
spawn0 better new clothes
spawn0 high poly body
spawn0 new items compatibility patch
fpp clothing fix
nullcookedapps
spawn0 body mod
KS uv texture framework
unique v body shape
arasaka cyberarms
let there be flight
cybercmd
I also installed -after- the glitch was noticed Deep Dive HUD and HUD Fixes v1.7.4; neither of which resolved the issue. The issue only fixes after entering and exiting a vehicle.
The text was updated successfully, but these errors were encountered:
Also if I remove this mod and delete its archive the bug remains; only fixed by a full fresh clean install. Reinstalling the mod even with only the required mods still causes the issue
It appears that after installing this mod the HUD layer that controls conversations and quest objectives is bugged and gets turned invisible until you enter and exit a vehicle. This means new characters and fresh loads you cannot see quest objective markers or conversation choices until you get in and out of a vehicle. My full mod list
redscript
red4ext
archivexl
inputloader
tweakxl
CET
cyberarms patch
Improved traffic DDvanilla Plus
spawn0 better new clothes
spawn0 high poly body
spawn0 new items compatibility patch
fpp clothing fix
nullcookedapps
spawn0 body mod
KS uv texture framework
unique v body shape
arasaka cyberarms
let there be flight
cybercmd
I also installed -after- the glitch was noticed Deep Dive HUD and HUD Fixes v1.7.4; neither of which resolved the issue. The issue only fixes after entering and exiting a vehicle.
The text was updated successfully, but these errors were encountered: