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Interference with Cyber Vehicle Overhaul #32

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Akihiko197 opened this issue Jun 13, 2022 · 0 comments
Open

Interference with Cyber Vehicle Overhaul #32

Akihiko197 opened this issue Jun 13, 2022 · 0 comments
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compatibility Another mod may be interfering

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@Akihiko197
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Hi Jack, I had an issue where flying would cause any car to be substantially slower in a straight line upon landing. Also, rather than spinning the car around, the handbrake would only encourage slight understeer, which is no fun. Although I can't prove it, I have a theory that this is due to Let There Be Flight interfering with another mod I have, Cyber Vehicle Overhaul. This happens even if it was normal beforehand. For example, the tune I have on my Turbo R gives it a top speed of around 280 km/h (I know the game says mph but I don't believe it). If I take off and land again, the top speed is reduced to around 185 km/h and the handling characteristics of the car change dramatically. Seeing as this is a near-100 km/h drop in speed, this got old after a while. It goes back to normal if I load a save before the car took off, and as far as I know this is the only way to fix it on the user end.

I noticed you requested the link to the mod in question for another issue, so here: https://www.nexusmods.com/cyberpunk2077/mods/3016

Also this isn't a game-breaking bug so please feel free to prioritize major issues over this one. Thanks! Love the mod, by the way!

@jackhumbert jackhumbert added the compatibility Another mod may be interfering label Aug 19, 2022
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