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CTD on entering vehicle #20
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Thanks for the log - it looks like it's crashing near this redscript line: https://github.com/jackhumbert/in_world_navigation/blob/main/src/redscript/in_world_navigation/InWorldNavigation.reds#L238 |
An additional note. I just discovered that it sometimes CTDs also when sitting in a car and setting/changing missions. Again, it appears most likely to be an issue with the mod attempting to load the path at the same time it's being set/altered by the main game code. This log shows 3 different threads with overlapping executions of UpdateNavPath at the same time. I was in the car, active mission was to wait on someone to call back. So I changed to track a different side job with a location, and as soon as I clicked on Track Job, the game CTD'd. Maybe two threads attempting to modify and/or read the navPathFXs array at the same time? |
Ignore this one. Not caused by this mod. It just happened to me again when I switched jobs and wasn't even near a car. This one is caused by something else. I'm still curious why three threads are in the UpdateNavPath method at the same time, though. |
You ever figure out what was causing this? |
I sometimes get a CTD when entering a vehicle.
I have IWN set for driving only.
I have changed the settings to double the distance between markers and generate half the markers. (10/100)
It seems so far that it only happens if I have a destination set already when I go to enter the vehicle.
I believe it most likely to be a timing issue caused by the mod attempting to load the route at the same time the minimap is attempting to switch from on-foot to driving mode.
CTD Helper log attached
ctd_helper.log
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