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| 1 | +/* |
| 2 | + * Copyright (c) 2023 jMonkeyEngine |
| 3 | + * All rights reserved. |
| 4 | + * |
| 5 | + * Redistribution and use in source and binary forms, with or without |
| 6 | + * modification, are permitted provided that the following conditions are |
| 7 | + * met: |
| 8 | + * |
| 9 | + * * Redistributions of source code must retain the above copyright |
| 10 | + * notice, this list of conditions and the following disclaimer. |
| 11 | + * |
| 12 | + * * Redistributions in binary form must reproduce the above copyright |
| 13 | + * notice, this list of conditions and the following disclaimer in the |
| 14 | + * documentation and/or other materials provided with the distribution. |
| 15 | + * |
| 16 | + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| 17 | + * may be used to endorse or promote products derived from this software |
| 18 | + * without specific prior written permission. |
| 19 | + * |
| 20 | + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 21 | + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| 22 | + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 23 | + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 24 | + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 25 | + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 26 | + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 27 | + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| 28 | + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| 29 | + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 30 | + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 31 | + */ |
| 32 | +package jme3test.light.pbr; |
| 33 | + |
| 34 | +import com.jme3.app.SimpleApplication; |
| 35 | +import com.jme3.light.LightProbe; |
| 36 | +import com.jme3.material.Material; |
| 37 | +import com.jme3.scene.Geometry; |
| 38 | +import com.jme3.scene.Mesh; |
| 39 | +import com.jme3.scene.shape.CenterQuad; |
| 40 | +import com.jme3.system.AppSettings; |
| 41 | + |
| 42 | +/** |
| 43 | + * Reproduces an issue where PBR materials render much darker with the Core 3.2 |
| 44 | + * profile than with the Compatibility profile. |
| 45 | + * |
| 46 | + * <p>This test relies on AppSettings set in main(), so it shouldn't be run |
| 47 | + * from the jme3-examples TestChooser! |
| 48 | + * |
| 49 | + * <p>Compare the window rendered by this test with that rendered by |
| 50 | + * TestIssue1903Core. If they differ, you have reproduced the issue. |
| 51 | + * If they are identical, then you haven't reproduced it. |
| 52 | + */ |
| 53 | +public class TestIssue1903Compat extends SimpleApplication { |
| 54 | + /** |
| 55 | + * Main entry point for the TestIssue1903Compat application. |
| 56 | + * |
| 57 | + * @param unused array of command-line arguments |
| 58 | + */ |
| 59 | + public static void main(String[] unused) { |
| 60 | + boolean loadDefaults = true; |
| 61 | + AppSettings appSettings = new AppSettings(loadDefaults); |
| 62 | + appSettings.setGammaCorrection(true); |
| 63 | + appSettings.setRenderer(AppSettings.LWJGL_OPENGL2); // Compatibility profile |
| 64 | + appSettings.setTitle("Compatibility"); |
| 65 | + |
| 66 | + TestIssue1903Compat application = new TestIssue1903Compat(); |
| 67 | + application.setSettings(appSettings); |
| 68 | + application.setShowSettings(false); // to speed up testing |
| 69 | + application.start(); |
| 70 | + } |
| 71 | + |
| 72 | + @Override |
| 73 | + public void simpleInitApp() { |
| 74 | + flyCam.setEnabled(false); |
| 75 | + |
| 76 | + // Attach a 9x9 quad at the origin. |
| 77 | + Mesh mesh = new CenterQuad(9f, 9f); |
| 78 | + Geometry quad = new Geometry("quad", mesh); |
| 79 | + rootNode.attachChild(quad); |
| 80 | + |
| 81 | + // Apply a PBR material to the quad. |
| 82 | + String materialAssetPath = "TestIssue1903.j3m"; |
| 83 | + Material material = assetManager.loadMaterial(materialAssetPath); |
| 84 | + quad.setMaterial(material); |
| 85 | + |
| 86 | + // Add a LightProbe. |
| 87 | + String lightProbePath = "Scenes/LightProbes/quarry_Probe.j3o"; |
| 88 | + LightProbe probe = (LightProbe) assetManager.loadAsset(lightProbePath); |
| 89 | + rootNode.addLight(probe); |
| 90 | + } |
| 91 | +} |
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