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Verify correctness of quaternions #11

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io7m opened this issue Dec 4, 2016 · 0 comments
Open

Verify correctness of quaternions #11

io7m opened this issue Dec 4, 2016 · 0 comments

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@io7m
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io7m commented Dec 4, 2016

This partly a Blender convention problem. In Blender, a bone that is pointing towards positive Y is "forward". It's going to be necessary to informally check that bones end up pointing in the expected direction after transforming on parsing.

Related: #1

@io7m io7m self-assigned this Dec 4, 2016
@io7m io7m added this to the 0.1.0 milestone Jan 29, 2017
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