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This partly a Blender convention problem. In Blender, a bone that is pointing towards positive Y is "forward". It's going to be necessary to informally check that bones end up pointing in the expected direction after transforming on parsing.
This partly a Blender convention problem. In Blender, a bone that is pointing towards positive Y is "forward". It's going to be necessary to informally check that bones end up pointing in the expected direction after transforming on parsing.
Related: #1
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