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index.js
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window.onload = function () {
canv = document.getElementById("gc");
ctx = canv.getContext("2d");
document.addEventListener("keydown", keyPush);
setInterval(game, 1000 / 15);
};
let px = 10,
py = 10,
xv = 0,
yv = 0,
gs = 20,
tc = 20,
ax = Math.floor(Math.random() * tc),
ay = Math.floor(Math.random() * tc),
tail = 4;
const trail = [];
const randomColor = () => {
return "#" + Math.floor(Math.random() * 16777215).toString(16);
};
const spawnFood = () => {
ax = Math.floor(Math.random() * tc);
ay = Math.floor(Math.random() * tc);
trail.forEach((v) => {
if (v.x === ax && v.y === ay) spawnFood();
});
};
function game() {
px += xv;
py += yv;
if (px < 0) {
px = tc - 1;
}
if (px > tc - 1) {
px = 0;
}
if (py < 0) {
py = tc - 1;
}
if (py > tc - 1) {
py = 0;
}
ctx.fillStyle = "black";
ctx.fillRect(0, 0, canv.width, canv.height);
ctx.fillStyle = "lime";
for (var i = 0; i < trail.length; i++) {
ctx.fillRect(trail[i].x * gs, trail[i].y * gs, gs - 2, gs - 2);
if (trail[i].x == px && trail[i].y == py) {
tail = 4;
}
}
trail.push({ x: px, y: py });
while (trail.length > tail) {
trail.shift();
}
if (ax == px && ay == py) {
tail++;
spawnFood();
}
ctx.fillRect(ax * gs, ay * gs, gs - 2, gs - 2);
ctx.fillStyle = randomColor();
ctx.fillRect(ax * gs, ay * gs, gs - 2, gs - 2);
}
function keyPush(evt) {
switch (evt.keyCode) {
case 37:
if (xv === 1) return;
xv = -1;
yv = 0;
break;
case 38:
if (yv === 1) return;
xv = 0;
yv = -1;
break;
case 39:
if (xv === -1) return;
xv = 1;
yv = 0;
break;
case 40:
if (yv === -1) return;
xv = 0;
yv = 1;
break;
}
}