From 69694eaf50df81b431803a365c0d85b06ce27f51 Mon Sep 17 00:00:00 2001 From: sbmunch Date: Sun, 25 Mar 2018 01:50:03 +0100 Subject: [PATCH 1/3] NZL 1852 constitution nerf Make NZL reforms match the constitution of ~1852 when it had home rule, instead of the constitution it made on full independence. --- .../history/countries/NZL - New Zealand.txt | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/icen_PUIR/history/countries/NZL - New Zealand.txt b/icen_PUIR/history/countries/NZL - New Zealand.txt index e8c65e4..204230b 100644 --- a/icen_PUIR/history/countries/NZL - New Zealand.txt +++ b/icen_PUIR/history/countries/NZL - New Zealand.txt @@ -3,7 +3,7 @@ primary_culture = british culture = maori religion = protestant government = hms_government -plurality = 88.0 +plurality = 40.0 nationalvalue = nv_liberty literacy = 0.5 civilized = yes @@ -12,20 +12,20 @@ civilized = yes # Political reforms slavery = no_slavery upper_house_composition = appointed -vote_franschise = wealth_voting +vote_franschise = wealth_weighted_voting public_meetings = yes_meeting -press_rights = free_press -trade_unions = all_trade_unions -voting_system = jefferson_method -political_parties = non_secret_ballots +press_rights = censored_press +trade_unions = non_socialist +voting_system = first_past_the_post +political_parties = gerrymandering # Social Reforms wage_reform = low_minimum_wage work_hours = ten_hours -safety_regulations = low_safety +safety_regulations = no_safety health_care = low_health_care -unemployment_subsidies = low_subsidies -pensions = low_pensions +unemployment_subsidies = trinket_subsidies +pensions = no_pensions school_reforms = no_schools ruling_party = NWZ_conservative From 6b0cf116f7c2a99f1eabb638fc95a3fcb07c8b06 Mon Sep 17 00:00:00 2001 From: sbmunch Date: Sun, 25 Mar 2018 01:59:45 +0100 Subject: [PATCH 2/3] Also nerf Social Reforms Make the social reforms more reflective of the reality of the 1853 constitution --- icen_PUIR/history/countries/NZL - New Zealand.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/icen_PUIR/history/countries/NZL - New Zealand.txt b/icen_PUIR/history/countries/NZL - New Zealand.txt index 204230b..4fd9d72 100644 --- a/icen_PUIR/history/countries/NZL - New Zealand.txt +++ b/icen_PUIR/history/countries/NZL - New Zealand.txt @@ -20,10 +20,10 @@ voting_system = first_past_the_post political_parties = gerrymandering # Social Reforms -wage_reform = low_minimum_wage -work_hours = ten_hours +wage_reform = no_minimum_wage +work_hours = no_work_hour_limit safety_regulations = no_safety -health_care = low_health_care +health_care = trinket_health_care unemployment_subsidies = trinket_subsidies pensions = no_pensions school_reforms = no_schools From 3d53f41b54d28ba992130fb499f2c4e70273799b Mon Sep 17 00:00:00 2001 From: sbmunch Date: Sun, 25 Mar 2018 14:20:03 +0200 Subject: [PATCH 3/3] Delete vic2rules.txt Rules can be found on the forum --- vic2rules.txt | 128 -------------------------------------------------- 1 file changed, 128 deletions(-) delete mode 100644 vic2rules.txt diff --git a/vic2rules.txt b/vic2rules.txt deleted file mode 100644 index 7167a42..0000000 --- a/vic2rules.txt +++ /dev/null @@ -1,128 +0,0 @@ -New and improved! Please read and comment below if you feel I've missed anything, or if there are obvious problems. - -------------------------------------------------------------------- - -0. The precise wording of each of these rules is of secondary concern to -the spirit they are attempting to capture. If something is technically -allowed, but goes against the spirit of the rule, then it's probably not okay, -up to GM discretion. -0.1 Be sensible. - -Conduct of War: - -1. All player vs player wars must be announced with a pause and a statement of -wargoals. - -2. Military Units are not allowed to retreat more than one province. -2.1 If a land unit is retreated through enemy units, then those troops must be -deleted. -2.2 Naval units that retreat erroneously to friendly ports are treated as in -rule 3.3. Navies that retreat to open sea zones through enemy fleets must be -deleted, noting that moving navies have a chance not to give battle. -2.3 Units may not retreat through lines. - -3. Military units are not allowed to attack or retreat through neutral -territory. -3.1 Moving through neutral territory that is not being contested is fine. If -the front ever moves to border said neutral territory, then all moving troops -must return to where they were moving from. If it this is not possible (for -example, if it would cross a front) then they are considered to be retreating, -and must be deleted. -3.2 Troops left from previous wars may always return home, but cannot move -through enemy land until they do so. -3.3 Navies that retreat to neutral territory are to be escorted to the -nearest allied port, leaving the port they retreated to before the month is -up. The intent is to simulate the case where the only allies or nations giving -military access to the defeated navy would be allies in the ongoing war. - -4. Each nation is allowed to mobilise once per war. - -5. Each nation may only join a war once. - -6. If a nation wishes to join an ongoing war, then they give 3 months notice before -they are allowed to join. - -Peace Rules: - -7. for the first year of war, for the attacker, wargoals are limited to what is stated at the -declaration. for the defender, they are limited to wargoals in proportion to -the stated wargoals. -7.1 once a year has passed, then the wargoals may be freely updated by either -side. -7.2 changes in wargoals must be announced in chat, and sent to a gm via -steam/discord/etc. spamming the gms will encourage them to inventively misread -your stated terms. -7.3 if a side has not stated wargoals, then a statement of surrender is taken to mean a demand for terms; the surrendering party can then retract their surrender if they prefer. - -8. The sum value of all wargoals may not go over 100%, even in the context of -separate peace treaties. - -9. The war leader for a side may only surrender when all players on their side -agree to a surrender. - -10. Non warleaders may offer or accept a separate peace. They are to retreat -from any ongoing battles, demobilise, and become a demilitarised zone for the -remainder of the war. If both sides agree, they may be formally peaced out, -and the warscore they expended will be recorded. Otherwise, they will remain -as a non-participant in the war until the war is concluded. -10.1 If a nation surrenders, and then their side goes on to win the war, -they are still counted as having lost the war, and the terms agreed upon at -surrender are enforced before the war is concluded. - -Treaties and Alliances: - -11. Alliances must be signed via a treaty on the forums. -11.1 Note: alliances are not required to join wars. - -12. Treaties involving the acquisition of land give the acquirer 3 infamy per -region. -12.1 Treaties are not allowed to edit the cores of a region, or to transfer -away core land, or to involve the transfer of populations, or to involve the -transfer of infamy. See rule 0.1. -12.2 All edits that are mandated by treaty are subject to GM approval. If the -is a term of a treaty that is not allowed, then the treaty is not in effect -until an amendment has been made. - -13. Treaties only last a single session. -13.1 If a treaty obliges a nation to a course of action, that course of action -is started, and that action spans multiple sessions (for example, joining a war), -then the treaty is considered in effect until that action has been completed, -or 3 sessions have passed without a renewal treaty. - -14. The maximum infamy penalty for any treaty is 10 infamy. - -Crises and Interventions - -15. No wargoals are allowed to be added to crises. - -16. If a nation cannot join a crisis war due to game mechanics, despite being in a position to join, this does not invalidate treaties. - -17. Interventions into a player-AI war must be accompanied by a pause. - -Economic Rules: - -18. Stockpiling is allowed, but exclusively for actual demand. Players are not -allowed to stockpile and then flash sell, or cyclically build and destroy -structures to consume all the world supply for any goods. - -Miscellaneous Rules: - -19. You are not allowed to have more than 1000 points, or 25% of your maximum -naval supply (whichever is larger) above your supply cap. - -20. 'Nation ruining' is not allowed (up to the GM's discretion). - -21. China is off limits. -21.1 With the exception of: Manchuria, Formosa, Hainan, and the Treaty Ports. -21.2 This includes any substates, or nations holding Chinese land. -21.3 The CBs 'Cut down to size', 'Humiliate', 'Pay Reparations', and -'Dismantle Fortifications' are permitted. - -22. Nations are not bound by treaties with nations that are over the infamy -limit (25 infamy). - -23. Nations that are a part of your cultural union (if any), or are subject to -wargoals, existing or being prepared, are not allowed to be released. - -24. Nations already in player-vs-player wars may not be declared upon. -24.1 Nations in a player-vs-player war may still declare war on other players.