an-anime-game-launcher (genshinimpact.exe) renders at 2 fps #12449
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the launcher is fine, it's the game that got borked. v52 regression, worked in v51. I've been using ignorepkg since the change, but figured I'd mention this here in case anyone else wanted this fixed problem goes away changing resolution in game, but it takes forever to do that because its rendering at 2 fps Hyprland 0.52.1 built from branch v0.52.1 at commit 967c3c7 clean (version: bump to 0.52.1). Libraries: no flags were set System Information: Libraries: GPU information: os-release: NAME="Arch Linux" plugins: Explicit sync: supported Monitor info: ======Config-Start====== |
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Replies: 4 comments 3 replies
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Having the same issue with Blue Archive, seems like it's a regression since v0.52.0, as I've tried both V0.52.1 and V0.52.0. Works fine in V0.51.1 The issue itself is the same: the game locks itself to 2fps shortly after the splash screen, which I personally believe its the game reducing resources to a minimum as if it were "tabbed out", as this same behavior happened before if the game was in a different, non active workspace, but this is just me going off my guts. The game itself does not need to specify compatibility tools, but I've tried multiple different Proton versions and there's no variance. Building by adding hyprland as a flake input, specifying the release tag and also using cachix: System info: For more information, I initially asked in the Steam Discussion Forums, where someone replied that they were still using v0.51.1 without issue which gave me the idea to downgrade, and someone else on 0.52.1 having the same problem as I do but slightly different, I add here:
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first, please check if it goes away when you disable direct_scanout (if you enabled it) |
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Spent some time bisecting, using a nix develop shell to make, and using Blue Archive as that's what is affecting me, got as a result the following commit: Additionally, I did not have direct_scanout enabled. |
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since i cant reproduce locally but seems to point to the fifo commit, see if #12461 solves it. |
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since i cant reproduce locally but seems to point to the fifo commit, see if #12461 solves it.