Hyprland FPS degrades over time #11159
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Been playing tons on games and can't reproduce this. |
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I've been experiencing this to the point where some days I basically cannot play games at all. It seemed to start after 0.51.0 or so. For a while I was able to revert to 0.50.1 (on arch) and it seemed to resolve the issues. I have a pair of 240hz monitors and I've experienced this in many games from Minecraft (which is relatively easy to run) to other very demanding games. Recently I've been playing Grounded and immediately after reboot the game runs at a smooth ~100-150fps and over the period of 20 minutes or so it degrades to a literal slideshow around 20hz according to https://frameratetest.com/refresh-rate-tester/ I also see similar behaviour on the desktop by simply loading up the CPU. I can observe the desktop FPS drop from a smooth 240 down to around 20 by simply comping Hyprland. It recovers immediately when the compile stops. I can repro with Hyprland 0.51.x and also git head from today on Arch using a Radeon 7900XT |
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Simply, Hyprland loses FPS after a while of use. However, in my case, it only happens when I'm running Dolphin emulator and playing. Over time, Hyprland's FPS would creep down from the stable 144fps (I have 144Hz monitor) to an unstable ~60. From my testing, it would also get worse when idle. It persists, and the only way I could resolve this was to restart Hyprland.
This behaviour tells me there could be a memory leak somewhere, but I'm not entirely sure.
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