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client.lua
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client.lua
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local QBCore = exports['qb-core']:GetCoreObject()
local keylist = {} ---- DON'T TOUCH THIS!!!
local peds = {} ---- DON'T TOUCH THIS!!!
local tempplates = {} --- DON'T TOUCH!
local IsEngineOn = false
local usingAdvanced
local AlertSend = false
local function HasKey(plate)
local has = false
TriggerEvent('MojiaVehicleKeys:client:updateVehicleKey')
Wait(100)
for _, v in pairs(keylist) do
if plate == v then
has = true
break
end
end
return has
end
local function HasTemKey(plate)
has = false
for _, v in pairs(tempplates) do
if plate == v then
has = true
break
end
end
return has
end
local function CheckHasKey(plate)
local has = false
if HasKey(plate) or HasTemKey(plate) then
has = true
end
return has
end
local function AddTempKey(plate)
if not HasTemKey(plate) then
tempplates[#tempplates + 1] = plate
end
end
local function NearPed(model, coords, heading, gender, animDict, animName, scenario)
RequestModel(GetHashKey(model))
while not HasModelLoaded(GetHashKey(model)) do
Wait(1)
end
if gender == 'male' then
genderNum = 4
elseif gender == 'female' then
genderNum = 5
else
end
ped = CreatePed(genderNum, GetHashKey(v.model), coords, heading, false, true)
SetEntityAlpha(ped, 0, false)
FreezeEntityPosition(ped, true)
SetEntityInvincible(ped, true)
SetBlockingOfNonTemporaryEvents(ped, true)
if animDict and animName then
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Wait(1)
end
TaskPlayAnim(ped, animDict, animName, 8.0, 0, -1, 1, 0, 0, 0)
end
if scenario then
TaskStartScenarioInPlace(ped, scenario, 0, true)
end
for i = 0, 255, 51 do
Wait(50)
SetEntityAlpha(ped, i, false)
end
return ped
end
local function GetNearbyPed()
local retval = nil
local PlayerPeds = {}
for _, player in ipairs(GetActivePlayers()) do
local ped = GetPlayerPed(player)
PlayerPeds[#PlayerPeds+1] = ped
end
local player = PlayerPedId()
local coords = GetEntityCoords(player)
local closestPed, closestDistance = QBCore.Functions.GetClosestPed(coords, PlayerPeds)
if not IsEntityDead(closestPed) and closestDistance < 30.0 then
retval = closestPed
end
return retval
end
local function PoliceCall()
if not AlertSend then
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local chance = Config.PoliceAlertChance
if GetClockHours() >= 1 and GetClockHours() <= 6 then
chance = Config.PoliceNightAlertChance
end
if math.random() <= chance then
local closestPed = GetNearbyPed()
if closestPed ~= nil then
local msg = ''
local s1, s2 = GetStreetNameAtCoord(pos.x, pos.y, pos.z)
local streetLabel = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if street2 ~= nil and street2 ~= '' then
streetLabel = streetLabel .. ' ' .. street2
end
local alertTitle = ''
if IsPedInAnyVehicle(ped) then
local vehicle = GetVehiclePedIsIn(ped, false)
local modelName = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle)):lower()
if QBCore.Shared.Vehicles[modelName] ~= nil then
Name = QBCore.Shared.Vehicles[modelName]['brand'] .. ' ' .. QBCore.Shared.Vehicles[modelName]['name']
else
Name = 'Unknown'
end
local modelPlate = QBCore.Functions.GetPlate(vehicle)
local msg = 'Vehicle theft attempt at ' .. streetLabel .. '. Vehicle: ' .. Name .. ', Licenseplate: ' .. modelPlate
local alertTitle = 'Vehicle theft attempt at'
TriggerServerEvent('police:server:VehicleCall', pos, msg, alertTitle, streetLabel, modelPlate, Name)
else
local vehicle = QBCore.Functions.GetClosestVehicle()
local modelName = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle)):lower()
local modelPlate = QBCore.Functions.GetPlate(vehicle)
if QBCore.Shared.Vehicles[modelName] ~= nil then
Name = QBCore.Shared.Vehicles[modelName]['brand'] .. ' ' .. QBCore.Shared.Vehicles[modelName]['name']
else
Name = 'Unknown'
end
local msg = 'Vehicle theft attempt at ' .. streetLabel .. '. Vehicle: ' .. Name .. ', Licenseplate: ' .. modelPlate
local alertTitle = 'Vehicle theft attempt at'
TriggerServerEvent('police:server:VehicleCall', pos, msg, alertTitle, streetLabel, modelPlate, Name)
end
end
end
AlertSend = true
SetTimeout(Config.AlertCooldown, function()
AlertSend = false
end)
end
end
local function lockpickFinish(success)
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local vehicle = QBCore.Functions.GetClosestVehicle(pos)
local chance = math.random()
if success then
TriggerServerEvent('hud:server:GainStress', math.random(1, 4))
QBCore.Functions.Notify('Opened Door!', 'success')
SetVehicleDoorsLocked(vehicle, 1)
else
PoliceCall()
TriggerServerEvent('hud:server:GainStress', math.random(1, 4))
QBCore.Functions.Notify('Someone Called The Police!', 'error')
end
if usingAdvanced then
if chance <= Config.RemoveLockpickAdvanced then
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items['advancedlockpick'], 'remove')
TriggerServerEvent('QBCore:Server:RemoveItem', 'advancedlockpick', 1)
end
else
if chance <= Config.RemoveLockpickNormal then
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items['lockpick'], 'remove')
TriggerServerEvent('QBCore:Server:RemoveItem', 'lockpick', 1)
end
end
end
local function hotwireFinish(success)
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local vehicle = QBCore.Functions.GetClosestVehicle(pos)
local chance = math.random()
if success then
TriggerServerEvent('hud:server:GainStress', math.random(1, 4))
QBCore.Functions.Notify(Lang:t('success.successful_hotwire'), 'success')
SetVehicleDoorsLocked(vehicle, 1)
local plate = QBCore.Functions.GetPlate(vehicle)
AddTempKey(plate)
else
PoliceCall()
TriggerServerEvent('hud:server:GainStress', math.random(1, 4))
QBCore.Functions.Notify(Lang:t('error.someone_called_the_police'), 'error')
end
if usingAdvanced then
if chance <= Config.RemoveLockpickAdvanced then
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items['advancedlockpick'], 'remove')
TriggerServerEvent('QBCore:Server:RemoveItem', 'advancedlockpick', 1)
end
else
if chance <= Config.RemoveLockpickNormal then
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items['lockpick'], 'remove')
TriggerServerEvent('QBCore:Server:RemoveItem', 'lockpick', 1)
end
end
end
local function UseLockpick(isAdvanced)
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
if IsPedInAnyVehicle(ped, false) then
local veh = GetVehiclePedIsIn(ped)
local plate = QBCore.Functions.GetPlate(veh)
local driver = GetPedInVehicleSeat(veh, -1)
if driver == ped then
if not CheckHasKey(plate) then
usingAdvanced = isAdvanced
TriggerEvent('qb-lockpick:client:openLockpick', hotwireFinish)
end
end
else
local veh = QBCore.Functions.GetClosestVehicle(pos)
local plate = QBCore.Functions.GetPlate(veh)
if veh ~= nil and veh ~= 0 and not CheckHasKey(plate) then
local vehpos = GetEntityCoords(veh)
if #(pos - vehpos) < 2.5 then
local vehLockStatus = GetVehicleDoorLockStatus(veh)
if (vehLockStatus > 0) then
usingAdvanced = isAdvanced
TriggerEvent('qb-lockpick:client:openLockpick', lockpickFinish)
end
end
end
end
end
local function loadAnimDict(dict)
while (not HasAnimDictLoaded(dict)) do
RequestAnimDict(dict)
Wait(0)
end
end
--Event:
RegisterNetEvent('MojiaVehicleKeys:client:updateVehicleKey', function()
QBCore.Functions.TriggerCallback('MojiaVehicleKeys:server:reloadVehicleKey', function(keys)
if keys then
keylist = keys
end
end)
end)
RegisterNetEvent('MojiaVehicleKeys:client:OpenVehiclesList', function()
QBCore.Functions.TriggerCallback('MojiaGarages:server:GetUserVehicles', function(result)
if result then
local VehicleList = {
{
header = Lang:t('menu.locksmith'),
isMenuHeader = true
},
}
VehicleList[#VehicleList + 1] = {
header = Lang:t('info.close_menu'),
txt = '',
params = {
event = 'qb-menu:closeMenu',
}
}
for i, v in pairs(result) do
local price = (QBCore.Shared.Vehicles[v.vehicle].price*Config.PercentageWithVehicleValue)/100
VehicleList[#VehicleList + 1] = {
header = Lang:t('menu.crafting_keys_for_x', {vehicle = QBCore.Shared.Vehicles[v.vehicle].name}),
txt = Lang:t('menu.crafting_keys_info', {plate = v.plate, price = price}),
params = {
event = 'MojiaVehicleKeys:client:CreateVehiclekey',
args = {
model = v.vehicle,
plate = v.plate,
price = price
}
}
}
end
exports['qb-menu']:openMenu(VehicleList)
end
end)
end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() -- Event when player has successfully loaded
TriggerEvent('MojiaVehicleKeys:client:DeleteVehicleKey') --Delete unauthorized vehicle keys
end)
RegisterNetEvent('MojiaVehicleKeys:client:AddVehicleKey', function(plate, model)
TriggerServerEvent('MojiaVehicleKeys:server:AddVehicleKey', plate, model)
end)
RegisterNetEvent('MojiaVehicleKeys:client:CreateVehiclekey', function(data)
TriggerServerEvent('MojiaVehicleKeys:server:CreateVehiclekey', data)
end)
RegisterNetEvent('MojiaVehicleKeys:client:DeleteVehicleKey', function() --Delete unauthorized vehicle keys
TriggerServerEvent('MojiaVehicleKeys:server:DeleteVehicleKey')
end)
RegisterNetEvent('vehiclekeys:client:SetOwner', function(plate) --Event of qb-vehiclekeys
AddTempKey(plate)
end)
RegisterNetEvent('MojiaVehicleKeys:client:Engine', function()
local ped = PlayerPedId()
if IsPedInAnyVehicle(ped, false) then
local veh = GetVehiclePedIsIn(ped)
local plate = QBCore.Functions.GetPlate(veh)
if CheckHasKey(plate) then
IsEngineOn = not IsEngineOn
else
QBCore.Functions.Notify(Lang:t('error.you_dont_have_the_keys_of_the_vehicle'), 'error')
end
end
end)
RegisterNetEvent('MojiaVehicleKeys:client:lockVehicle',function()
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = QBCore.Functions.GetClosestVehicle(pos)
if IsPedInAnyVehicle(ped) then
veh = GetVehiclePedIsIn(ped)
end
local plate = QBCore.Functions.GetPlate(veh)
local vehpos = GetEntityCoords(veh)
if veh ~= nil and #(pos - vehpos) < 7.5 then
if CheckHasKey(plate) then
local vehLockStatus = GetVehicleDoorLockStatus(veh)
loadAnimDict('anim@mp_player_intmenu@key_fob@')
TaskPlayAnim(ped, 'anim@mp_player_intmenu@key_fob@', 'fob_click', 3.0, 3.0, -1, 49, 0, false, false,
false)
if vehLockStatus == 1 then
Wait(750)
ClearPedTasks(ped)
TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 5, 'lock', 0.3)
SetVehicleDoorsLocked(veh, 2)
if (GetVehicleDoorLockStatus(veh) == 2) then
SetVehicleLights(veh, 2)
Wait(250)
SetVehicleLights(veh, 1)
Wait(200)
SetVehicleLights(veh, 0)
QBCore.Functions.Notify(Lang:t('info.vehicle_locked'))
else
QBCore.Functions.Notify(Lang:t('info.something_went_wrong_with_the_locking_system'))
end
else
Wait(750)
ClearPedTasks(ped)
TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 5, 'unlock', 0.3)
SetVehicleDoorsLocked(veh, 1)
if (GetVehicleDoorLockStatus(veh) == 1) then
SetVehicleLights(veh, 2)
Wait(250)
SetVehicleLights(veh, 1)
Wait(200)
SetVehicleLights(veh, 0)
QBCore.Functions.Notify(Lang:t('info.vehicle_unlocked'))
else
QBCore.Functions.Notify(Lang:t('info.something_went_wrong_with_the_locking_system'))
end
end
else
QBCore.Functions.Notify(Lang:t('error.you_dont_have_the_keys_of_the_vehicle'), 'error')
end
end
end)
RegisterNetEvent('lockpicks:UseLockpick', function(isAdvanced)
UseLockpick(isAdvanced)
end)
--Thread:
CreateThread(function()
while true do
local ped = PlayerPedId()
if IsPedInAnyVehicle(ped, false) then
if GetPedInVehicleSeat(GetVehiclePedIsIn(ped, false), 0) == ped then
if GetIsTaskActive(ped, 165) then
SetPedIntoVehicle(ped, GetVehiclePedIsIn(ped, false), 0)
end
end
end
Wait(1000)
end
end)
CreateThread(function() --Lock all vehicle on the map
while true do
if DoesEntityExist(GetVehiclePedIsTryingToEnter(PlayerPedId())) then
local ped = PlayerPedId()
local veh = GetVehiclePedIsTryingToEnter(PlayerPedId())
local lock = GetVehicleDoorLockStatus(veh)
local luck = math.random(1, 100)
local driver = GetPedInVehicleSeat(veh, -1)
if CheckHasKey(plate) then
SetVehicleDoorsLocked(veh, 1)
SetVehicleDoorsLockedForAllPlayers(veh, false)
end
if driver then
SetPedCanBeDraggedOut(driver, false)
end
if Config.UnlockedChance >= 100 then
Config.UnlockedChance = 100
elseif Config.UnlockedChance <= 0 then
Config.UnlockedChance = 0
end
if (Config.UnlockedChance >= luck) then
SetVehicleDoorsLocked(veh, 1)
elseif (GetConvertibleRoofState(veh) == 1) or (GetConvertibleRoofState(veh) == 2) then
SetVehicleDoorsLocked(veh, 1)
elseif (IsVehicleDoorFullyOpen(veh, 0)) or (IsVehicleDoorFullyOpen(veh, 1)) or (IsVehicleDoorFullyOpen(veh, 2)) or (IsVehicleDoorFullyOpen(veh, 3)) or not DoesVehicleHaveDoor(veh, 0) then
SetVehicleDoorsLocked(veh, 1)
elseif lock == 0 or lock == 7 or lock == 3 then
SetVehicleDoorsLocked(veh, 2)
end
end
Wait(500)
end
end)
CreateThread(function()
while true do
local ped = PlayerPedId()
if IsPedInAnyVehicle(ped, false) then
local veh = GetVehiclePedIsIn(ped)
local plate = QBCore.Functions.GetPlate(veh)
local driver = GetPedInVehicleSeat(veh, -1)
if driver == ped then
if CheckHasKey(plate) then
--Có chìa khóa:
if not IsEngineOn then
--Chưa nổ máy thì tắt máy
SetVehicleEngineOn(veh, false, false, true)
else
--Đã nổ máy thì có thể lái
SetVehicleEngineOn(veh, true, false, true)
SetVehicleUndriveable(veh, false)
SetVehicleJetEngineOn(veh, true)
end
else
--Không có chìa khóa:
--Luôn luôn tắt máy
SetVehicleEngineOn(veh, false, false, true)
IsEngineOn = false
end
end
else
local veh1 = GetVehiclePedIsTryingToEnter(ped)
IsEngineOn = GetIsVehicleEngineRunning(veh1)
end
Wait(1000)
end
end)
CreateThread(function() --Spawn Ped
while true do
Wait(500)
for k = 1, #Config.PedList, 1 do
v = Config.PedList[k]
local playerCoords = GetEntityCoords(PlayerPedId())
local dist = #(playerCoords - v.coords)
if dist < 50.0 and not peds[k] then
local ped = NearPed(v.model, v.coords, v.heading, v.gender, v.animDict, v.animName, v.scenario)
peds[k] = {ped = ped}
end
if dist >= 50.0 and peds[k] then
for i = 255, 0, -51 do
Wait(50)
SetEntityAlpha(peds[k].ped, i, false)
end
DeletePed(peds[k].ped)
peds[k] = nil
end
end
end
end)
exports['qb-target']:AddTargetModel(`s_m_m_highsec_04`, {
options = {
{
event = 'MojiaVehicleKeys:client:OpenVehiclesList',
icon = 'fas fa-key',
label = Lang:t('menu.making_car_keys'),
}
},
distance = 10.0
})
exports('CheckHasKey', CheckHasKey)