forked from mrkite/minutor
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathminutor.h
151 lines (123 loc) · 4.18 KB
/
minutor.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
/*
Copyright (c) 2013, Sean Kasun
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __MINUTOR_H__
#define __MINUTOR_H__
#include <QtWidgets/QMainWindow>
#include <QDir>
#include <QVariant>
#include <QSharedPointer>
#include <QSet>
class QAction;
class QActionGroup;
class QMenu;
class QProgressDialog;
class MapView;
class LabelledSlider;
class DefinitionManager;
class DimensionIdentifier;
class Settings;
class DimensionInfo;
class WorldSave;
class Properties;
class OverlayItem;
class Location
{
public:
Location(double x,double z):x(x),z(z) {}
double x,z;
};
class Minutor : public QMainWindow
{
Q_OBJECT
public:
Minutor();
void loadWorld( QDir path );
void savePNG( QString filename, bool autoclose=false, bool regionChecker=false, bool chunkChecker=false );
void jumpToXZ( int blockX, int blockZ ); // jumps to the block coords provided
void setViewLighting( bool value ); // set View->Ligthing
void setViewMobspawning( bool value ); // set View->Mob_Spawning
void setViewCavemode( bool value ); // set View->Cave_Mode
void setViewDepthshading( bool value ); // set View->Depth_Shading
void setDepth( int value ); // set Depth-Slider
private slots:
void openWorld();
void open();
void closeWorld();
void reload();
void save();
void jumpToLocation();
void viewDimension(DimensionInfo &dim);
void toggleFlags();
void about();
void updateDimensions();
void rescanWorlds();
void saveProgress(QString status,double value);
void saveFinished();
void addOverlayItem(QSharedPointer<OverlayItem> item);
void addOverlayItemType(QString type, QColor color, QString dimension = "");
void showProperties(QVariant props);
signals:
void worldLoaded(bool isLoaded);
private:
void createActions();
void createMenus();
void createStatusBar();
void loadStructures(const QDir &dataPath);
void populateEntityOverlayMenu();
QKeySequence generateUniqueKeyboardShortcut( QString & actionName );
QString getWorldName(QDir path);
void getWorldList();
MapView *mapview;
LabelledSlider *depth;
QProgressDialog *progress;
bool progressAutoclose;
QMenu *fileMenu, *worldMenu;
QMenu *viewMenu, *jumpMenu, *dimMenu;
QMenu *helpMenu;
QMenu *structureOverlayMenu, *entityOverlayMenu;
QList<QAction *>worlds;
QAction *openAct, *reloadAct, *saveAct, *exitAct;
QAction *jumpSpawnAct;
QList<QAction *>players;
QAction *lightingAct, *mobSpawnAct, *caveModeAct, *depthShadingAct;
QAction *manageDefsAct;
QAction *refreshAct;
QAction *aboutAct;
QAction *settingsAct;
QAction *updatesAct;
QList<QAction*> structureActions;
QList<QAction*> entityActions;
//loaded world data
QList<Location> locations;
DefinitionManager *dm;
Settings *settings;
DimensionIdentifier *dimensions;
QDir currentWorld;
// type x z
typedef QMap<QString, QHash<QPair<int, int>, QSharedPointer<OverlayItem> > > OverlayMap;
OverlayMap overlayItems;
QSet<QString> overlayItemTypes;
int maxentitydistance;
Properties * propView;
};
#endif